How many of those advanced concept in Rust such as borrow checker & lifetime could be avoided as a beginner? If utmost performance is not required (i.e., for mortals dealing with Java/Python/JS on a daily basis) would those lifetime and borrow checker concepts be a hinder to move quick? I read this article https://corrode.dev/blog/prototyping/ and it seems to address almost all of my concerns when I started learning…
What is hard is designing systems in a way resource ownership can be tracked and controlled without impacting performance. Rust makes it possible, but you can use smart pointers to give up speed and take simplicity instead. Most other languages assume (rightly so) you’re too dumb to do it correctly and give you smart pointers by default; some assume you’re smart enough and are proven wrong all the time (this is assembly and C relatives; actually they say ‘we don’t want smart pointers and we want a simple compiler, sucks to be you’).