Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
21–30 of 56 posts
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#22Fyi I tried this on my Galaxy S21 with both Brave and Chrome browsers and just got screeching noises in the audio
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#23Sounds horribly in chrome with an amd gpu, why is that?
But, in a more serious tone: the story that I hear about AMD GPUs is that they are, in fact, shittier because AMD themselves give fewer shits. GIGO
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#24Kokoro gives pretty good voices and is quite light...making it useful despite its lack of voice cloning capability. However, I haven't figured out how to run it in the context of a tts server without homebrewing the server...which maybe is easy? IDK.
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#25this is astounding
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#26Brilliant job! Love how fast it is, I'm sure if the rapid pace of speech ML continues we'll have Speech to Speech models directly running in our browser!
Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#27Re: Kokoro WebGPU: Real-time text-to-speech 100% locally in the browser
#28Brave browser and Samsung Galaxy S22 ultra - gives horrible screeching noises
Firefox on Samsung S21, worked fine albeit slow, around 20-25s for the demo text. Quality sounded good compared to a lot of other small TTS models I've tried.