He's shader riiiiiick!
Pixel Riiick! Turned myself into a pixel Morty!
Programming SDF animations of Rick and Morty
21–30 of 42 posts
Re: Programming SDF animations of Rick and Morty
#22What tool is used for embedded code? It’s really nice! I like the folding of non focused snippets
Took some work to support having lots of editors on the page. If you do the naïve thing and create a webgl canvas for every one and instantiate all CodeMirror editors at page load time, the whole page would freeze for several seconds. So I create the editors as they are about to be scrolled into view. I also create only one webgl canvas, and when a preview is paused I cache the preview to an img, and move the canvas to the newly active editor instance.
Re: Programming SDF animations of Rick and Morty
#23Re: Programming SDF animations of Rick and Morty
#24Re: Programming SDF animations of Rick and Morty
#25Re: Programming SDF animations of Rick and Morty
#26It seems like the trial-and-error approach to coming up with the 240 lines with appropriate decimal values may be just a tad time intensive.
Re: Programming SDF animations of Rick and Morty
#27Did the author's development process involve a loop of tweaking fractional values or was some kind of editor used? It seems like the trial-and-error approach to coming up with the 240 lines with appropriate decimal values may be just a tad time intensive.
Re: Programming SDF animations of Rick and Morty
#28Did the author's development process involve a loop of tweaking fractional values or was some kind of editor used? It seems like the trial-and-error approach to coming up with the 240 lines with appropriate decimal values may be just a tad time intensive.
Re: Programming SDF animations of Rick and Morty
#29Re: Programming SDF animations of Rick and Morty
#30Does anyone know if the portal animation from Balatro is done in the same way?
I think the Balatro background is a shader but the technique and effect it gives are different - this one has a static "ring" that shrinks as it moves inward to the horizon, the Balatro one has a fluid motion to it. The Balatro background reminds me (intentionally, I suspect) of demoscene effects, I love it
Oh, yes, I love it too!