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Motion sickness accessibility in video games

madelinemiller.dev

21–30 of 98 posts

Re: Motion sickness accessibility in video games

#21
I don't normally get motion sick in games, but I actually have the worst time with 2D card games the most. And these games are the ones developers will bother least with any comfort settings!

I recently had this experience with Wildfrost - a decent game but I find it migraine inducing on big screens - big flat colors, lots of wiggly animations, poor scaling, all combined with the need to do lots of reading. My eyes felt fried after 20 minutes.

Re: Motion sickness accessibility in video games

#23
post #3

The one thing that will universally get me in a video game is head bob mixed with weapon sway. My brain will nope the heck out of those games almost instantly. I will happily ride the worst roller coasters, boats, busses, and cars I can find and get zero motion sickness. One minute playing Call of Duty? Done. FOV helps with some games, but the bob is always what gets me. I would love the option to turn stuff like tha…

> head bob mixed with weapon sway

That's the only thing that ever bothered me in a game displayed on a monitor, when combined with underpowered hardware for said game and thus low fps.

Fortunately the game had the option to turn off bobbing/swaying so I could keep playing it until i upgraded the video card.

I'm also one of the unfortunates that can't stand more than like 30 min in a VR headset sadly.

Re: Motion sickness accessibility in video games

#24
post #10

Probably a decade ago at this point, a friend got the first publicly available Oculus Rift development kit. We all wanted to try it, so a bunch of us gathered in his attic to give it a go. We were playing this tech demo where you would swing around on ropes to get between flying islands. Every single person who tried it got sick, except for myself. I played it longer than anyone else and did not have an issue. I have…

If you have an iPhone, check out vehicle motion cues in the accessibility settings. It helped me be able to use my phone as a passenger in a car.

Whoa! Where's that! Why do they have to advertise the latest Product Green or whatever skin and countless emoji and not useful features like this one!

Re: Motion sickness accessibility in video games

#25

I can't play any first person shooters because of motion sickness, it's quite annoying. Anyone else in this situation that managed to figure out something?

I find that a smaller monitor, further away, and on lower graphics settings helps.

If you limit your brain's exposure to visual information, it's less likely to get confused.

Re: Motion sickness accessibility in video games

#27

I have found that third-person games that involve a lot of looking up and down -- largely anything with crafting/building or picking up loot -- really hurts me. On the other hand Death Stranding worked great -- largely because you don't have to angle the camera up and down to pick stuff up off the ground. I play a lot of first-person shooters and those usually don't give me any trouble.

There's a moment in Firewatch (first person) where the character ducks under a tree or a fence or something and that's the moment I turned it off, because the camera lurches downward. Incredibly unpleasant. Also unplayable was Superliminal though that's not a huge surprise, considering the mechanic of the game. Outer Wilds was also a real tricky one.

That sounds like a repeated animation when you exit the tower and duck under the platform (I played it recently); a main issue I have with that game is that at that point it takes over your control without any real reason other than adding in a custom flavour animation / transition of sorts. But first person games should avoid that imo, motion sickness aside.

Outer Wilds I can definitely imagine, its warped perspective / scale / up/down/gravity will mess with your brain.

Re: Motion sickness accessibility in video games

#28
post #3

The one thing that will universally get me in a video game is head bob mixed with weapon sway. My brain will nope the heck out of those games almost instantly. I will happily ride the worst roller coasters, boats, busses, and cars I can find and get zero motion sickness. One minute playing Call of Duty? Done. FOV helps with some games, but the bob is always what gets me. I would love the option to turn stuff like tha…

The head bob ruined the modern Tomb Raider games for me. I had to return them after less than 30 minutes played because I was getting ready to vomit.

That you can't turn it off makes it completely unaccessible to me. And the camera's bobbing around like a drunkard.

Re: Motion sickness accessibility in video games

#29

I can't play any first person shooters because of motion sickness, it's quite annoying. Anyone else in this situation that managed to figure out something?

Exposure therapy helps for me. If I dont play video games for a long period of time I'm always a lot more nauseous coming back. But easing into it over time helps.

Been gaming since forever and in the last 5 years I started getting nausated 70% of games I have played (also old once that were fine) and generally this is also what is working for me -- just a little bit here and there it gets a lot better.

I understand the article talks against this, but I am grateful that I am able to do this, but I wouldn't recommend it for everyone.

Re: Motion sickness accessibility in video games

#30

I can't play any first person shooters because of motion sickness, it's quite annoying. Anyone else in this situation that managed to figure out something?

FWIW, I've tried everything suggested in the replies to you so far, and nothing's worked. I've just given up trying to play any first-person POV games, sadly.
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