Dragonsweeper — A minesweeper game that requires observation
21–30 of 106 posts
Re: Dragonsweeper — A minesweeper game that requires observation
#22There is a comment in the help book about observing patterns at the death screen. Has anyone figured out what that means?
Re: Dragonsweeper — A minesweeper game that requires observation
#23Re: Dragonsweeper — A minesweeper game that requires observation
#24Since I couldn't find a description of the rules anywhere: - Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up. - Leveling up fully heals you and you gain 1 max HP - You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to…
The first level is easy. I have 5 HP, and I need 5 gold to level up, so I kill monsters worth 5 and I gain enough gold to level up.
But after that I need more gold than I have HP to spend. There's the odd heart, which gives me more HP, but there don't seem to be enough hearts to make up the difference.
Edit: Ok, I got it now. Like minesweeper, it requires careful exploration of safe areas in order to gain those hearts and chests that are needed to bridge the gaps between HP and XP.
I got to level 13, then misclicked.
Re: Dragonsweeper — A minesweeper game that requires observation
#25This would be more actionable if it revealed to me what platform the game is designed for.
Out of curiosity I tried running it anyway and it filled the viewport with rapidly flashing colored bars.
Re: Dragonsweeper — A minesweeper game that requires observation
#26Since I couldn't find a description of the rules anywhere: - Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up. - Leveling up fully heals you and you gain 1 max HP - You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to…
I'm still a little confused. A monster of strength X seems to make me lose X HP and gain X gold. The first level is easy. I have 5 HP, and I need 5 gold to level up, so I kill monsters worth 5 and I gain enough gold to level up. But after that I need more gold than I have HP to spend. There's the odd heart, which gives me more HP, but there don't seem to be enough hearts to make up the difference. Edit: Ok, I got it…
Re: Dragonsweeper — A minesweeper game that requires observation
#27There is a comment in the help book about observing patterns at the death screen. Has anyone figured out what that means?
Re: Dragonsweeper — A minesweeper game that requires observation
#28Earlier quoted context omitted.
The numbers on explored spaces show the total level of monsters in the 8 spaces around it. Mark squares with numbers to remind yourself what level of monster is on that space (using deduction). Later you'll come back and defeat monsters of specific levels, because you want to get to exactly 0 HP before you level up.
Okay; I wish I could mark up to 11.
Re: Dragonsweeper — A minesweeper game that requires observation
#29Since I couldn't find a description of the rules anywhere: - Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up. - Leveling up fully heals you and you gain 1 max HP - You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to…
Re: Dragonsweeper — A minesweeper game that requires observation
#30> This game is not designed to run on your device. This would be more actionable if it revealed to me what platform the game is designed for. Out of curiosity I tried running it anyway and it filled the viewport with rapidly flashing colored bars.
The rapidly flashing colored bars is just the intro graphic while it loads.