Earlier quoted context omitted.
You're too old and jaded [1]. It's for kids inventing infinite worlds to role play and adventure. They're going to have a blast. [1] Not meant as an insult. Working professionals don't have time for this stuff.
Object permanence and a communications channel is enough for this. Give children (who get along with each other) a pile of sticks and leave them alone for half an hour, and there's half a chance their game will ignore the sticks. Most children wouldn't want to have their play mediated by the computer in the way you describe, because the ergonomics are so poor.
Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
21–30 of 152 posts
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#22As with any generative model, trust but verify. Try it yourself. Frankly, as a generative researcher myself, there's a lot of reason to not trust what you see in papers and pages. They link a Huggingface page (great sign!): https://huggingface.co/spaces/tencent/Hunyuan3D-2 I tried to replicate the objects they show on their project page ( https://3d-models.hunyuan.tencent.com/ ). The full prompts exist but are trunca…
The second has similar problems: it has tuning knobs with missing winding posts, then five strings becoming four at the bridge. It also has a pickup under the fretboard.
Are these considered good capability examples?
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#23Earlier quoted context omitted.
I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.
IMO current generation models are capable of creating significantly better than "slop" quality content. You need only look at NotebookLM output. As models continue to improve, this will only get better. Look at the rate of improvement of video generation models in the last 12-24 months. It's obvious to me we're rapidly approaching acceptable or even excellent quality on-demand generated content.
The fidelity of a video generation model is comparable to an LLMs ability to nail spelling and grammar - it's a start, but there's more to being an author than that.
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#24Generative AI is going to drive the marginal cost of building 3D interactive content to zero. Unironically this will unlock the metaverse, cringe as that may sound. I'm more bullish than ever on AR/VR.
Jeez I'd love to know what Apple's R&D debt on Vision Pro is, based on current sales to date. I really really hope they continue to push for a headset that's within reach of average people but the hole must be so deep at this point I wouldn't be surprised if they cut their losses.
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#25As with any generative model, trust but verify. Try it yourself. Frankly, as a generative researcher myself, there's a lot of reason to not trust what you see in papers and pages. They link a Huggingface page (great sign!): https://huggingface.co/spaces/tencent/Hunyuan3D-2 I tried to replicate the objects they show on their project page ( https://3d-models.hunyuan.tencent.com/ ). The full prompts exist but are trunca…
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#26Earlier quoted context omitted.
Object permanence and a communications channel is enough for this. Give children (who get along with each other) a pile of sticks and leave them alone for half an hour, and there's half a chance their game will ignore the sticks. Most children wouldn't want to have their play mediated by the computer in the way you describe, because the ergonomics are so poor.
I'm reminded of that guy who bought an AI enabled toy for his daughter and got increasingly exasperated as she kept turning it off and treating it as a normal toy. https://xcancel.com/altryne/status/1872090523420229780
> Dr. Michelle (@MichelleSaidel): I think because it takes away control from the child. Play is how children work through emotions, impulses and conflicts and well as try out new behaviors. I would think if would be super irritating to have the toy shape and control your play- like a totally dominating playmate!
> Alex Volkov (Thursd/AI) (@altryne): It did feel dominating! she wanted to make it clothes, and it was like, "meanwhile, here's another thing we can do" lacking context of what she's already doing
> The Short Straw (@short_straw): The real question you should ask yourself is why you felt compelled to turn it back on each time she turned it off.
> Angelo Angelli JD (@AngelliAngelo): Kids are pretty decent bullshit detectors and a lot of AI is bullshit.
> Foxhercules (@Foxena): […] I would like to point out again that the only things I sent this child were articulated 3d prints. beyond being able to move their arms, legs and tails, these things were made out of extruded plastic and are not exactly marvels of engineering. […] My takeaway from this is that, this is what children need. they don't need fancy with tons of bells and whistles with play on any sort of rails. And there's not a thing that AI can do to replace a Child's imagination NOR SHOULD IT.
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#27Generative AI is going to drive the marginal cost of building 3D interactive content to zero. Unironically this will unlock the metaverse, cringe as that may sound. I'm more bullish than ever on AR/VR.
I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.
To me, this takes the place / augments procedural generation stuff. NPC crowds in which none of the participants are needed for the plot, but in which you can have unique clothing / appearance / lines is not "needed" for a game, but can flesh it out when done thoughtfully.
Recall the lambasting Cyberpunk 2077 got for its NPCs that cycled through a seemingly very limited number of appearances, to the point that you'd see clones right next to each other. This would solve that sort of problem, for example.
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#28Generative AI is going to drive the marginal cost of building 3D interactive content to zero. Unironically this will unlock the metaverse, cringe as that may sound. I'm more bullish than ever on AR/VR.
I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#29Earlier quoted context omitted.
IMO current generation models are capable of creating significantly better than "slop" quality content. You need only look at NotebookLM output. As models continue to improve, this will only get better. Look at the rate of improvement of video generation models in the last 12-24 months. It's obvious to me we're rapidly approaching acceptable or even excellent quality on-demand generated content.
I feel like you're conflating quality with fidelity. Video generation models have better fidelity than they did a year ago, but they are no closer to producing any kind of compelling content without a human directing them, and the latter is what you would actually need to make the "infinite entertainment machine" happen. The fidelity of a video generation model is comparable to an LLMs ability to nail spelling and gr…
Re: Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
#30Earlier quoted context omitted.
I can only speak for myself, but a Metaverse consisting of infinite procedural slop sounds about as appealing as reading infinite LLM generated books, that is, not at all. "Cost to zero" implies drinking directly from the AI firehose with no human in the loop (those cost money) and entertainment produced in that manner is still dire, even in the relatively mature field of pure text generation.
IMO current generation models are capable of creating significantly better than "slop" quality content. You need only look at NotebookLM output. As models continue to improve, this will only get better. Look at the rate of improvement of video generation models in the last 12-24 months. It's obvious to me we're rapidly approaching acceptable or even excellent quality on-demand generated content.