I love these ideas, though feel I would prefer designs that (may) sacrifice some utility for aesthetics. That isn't a knock on the magnificent effort here, but just my own preference. It's likely the emojis that I'm not thrilled about, but I can also appreciate the reason for using them.
The DIY Multideck
21–30 of 53 posts
Re: The DIY Multideck
#22Earlier quoted context omitted.
It baffles me that this isn't mentioned in the page, but a deck like this is extremely useful for testing while designing a new boardgame. They are very versatile and can likely emulate whatever wacky system you come up with for your game, which means you can iterate without having to print a new deck new each time.
I mean so’s a bunch of index cards and some pens.
Re: The DIY Multideck
#23Is gumroad or PayPal not available in Spain? Feels weird to WhatsApp someone to buy the cards. Anyhow, the design is deliciously complex. @Op, can you play briscas with these cards?
Re: The DIY Multideck
#24Earlier quoted context omitted.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
A configurable deck of cards. It's not like you see these in every store. That being said, I love the page. The layout, use of colors and the content.
There's also the Decktet [4], of course, even if it takes a very different approach than the rest (for one thing, it does away with traditional suits - it is a very interesting deck, and one I really like).
[0] https://www.drivethrucards.com/product/291492/The-Everdeck [1] https://www.drivethrucards.com/product/130446/The-Badger-Dec... [2] https://www.drivethrucards.com/product/189681/The-Singularit... [3] https://boardgamegeek.com/geeklist/252876/playing-card-game-... [4] https://www.decktet.com/
Re: The DIY Multideck
#25This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
I think you read novels by bad writers, who happened to be engineers.
Re: The DIY Multideck
#26Earlier quoted context omitted.
A configurable deck of cards. It's not like you see these in every store. That being said, I love the page. The layout, use of colors and the content.
They aren't that uncommon outside of physical stores, where board game nerds gather - off the top of my head I can think of at least three similar multi-game decks: Everdeck [0], Badger Deck [1], and Singularity Deck [2], while a cursory search nets me another dozen or so [3]. There's also the Decktet [4], of course, even if it takes a very different approach than the rest (for one thing, it does away with traditiona…
On another note, I've really enjoyed finding one-player games that use a standard 52-card deck as well. There's a ton of interesting games out there.
Re: The DIY Multideck
#27Earlier quoted context omitted.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.
Re: The DIY Multideck
#28Earlier quoted context omitted.
What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.
I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.
Re: The DIY Multideck
#29This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
Re: The DIY Multideck
#30This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.