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The DIY Multideck

diymultideck.mauri.app

21–30 of 53 posts

Re: The DIY Multideck

#21

I love these ideas, though feel I would prefer designs that (may) sacrifice some utility for aesthetics. That isn't a knock on the magnificent effort here, but just my own preference. It's likely the emojis that I'm not thrilled about, but I can also appreciate the reason for using them.

You (and others in this thread) may be interested in my favorite set of cards to gift people, the ZSA Cards. https://zsa.fun/cards

Re: The DIY Multideck

#22
post #8

Earlier quoted context omitted.

It baffles me that this isn't mentioned in the page, but a deck like this is extremely useful for testing while designing a new boardgame. They are very versatile and can likely emulate whatever wacky system you come up with for your game, which means you can iterate without having to print a new deck new each time.

I mean so’s a bunch of index cards and some pens.

Can't beat zettelkasten!

Re: The DIY Multideck

#23
post #6

Is gumroad or PayPal not available in Spain? Feels weird to WhatsApp someone to buy the cards. Anyhow, the design is deliciously complex. @Op, can you play briscas with these cards?

I've never heard about gumroad in Europe. And many people do not trust PayPal (I don't).

Re: The DIY Multideck

#24
post #9
post #5

Earlier quoted context omitted.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

A configurable deck of cards. It's not like you see these in every store. That being said, I love the page. The layout, use of colors and the content.

They aren't that uncommon outside of physical stores, where board game nerds gather - off the top of my head I can think of at least three similar multi-game decks: Everdeck [0], Badger Deck [1], and Singularity Deck [2], while a cursory search nets me another dozen or so [3].

There's also the Decktet [4], of course, even if it takes a very different approach than the rest (for one thing, it does away with traditional suits - it is a very interesting deck, and one I really like).

[0] https://www.drivethrucards.com/product/291492/The-Everdeck [1] https://www.drivethrucards.com/product/130446/The-Badger-Dec... [2] https://www.drivethrucards.com/product/189681/The-Singularit... [3] https://boardgamegeek.com/geeklist/252876/playing-card-game-... [4] https://www.decktet.com/

Re: The DIY Multideck

#25
post #5

This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

What, like There Is No Antimemetics Division?

I think you read novels by bad writers, who happened to be engineers.

Re: The DIY Multideck

#26
post #24
post #9

Earlier quoted context omitted.

A configurable deck of cards. It's not like you see these in every store. That being said, I love the page. The layout, use of colors and the content.

They aren't that uncommon outside of physical stores, where board game nerds gather - off the top of my head I can think of at least three similar multi-game decks: Everdeck [0], Badger Deck [1], and Singularity Deck [2], while a cursory search nets me another dozen or so [3]. There's also the Decktet [4], of course, even if it takes a very different approach than the rest (for one thing, it does away with traditiona…

Just bought the decket and the book based on your recommendation. It looks neat. I've recently gotten into card games with my kid and it's a lot of fun. I'm hoping these games are half decent as well. Have you played many?

On another note, I've really enjoyed finding one-player games that use a standard 52-card deck as well. There's a ton of interesting games out there.

Re: The DIY Multideck

#27
post #25
post #5

Earlier quoted context omitted.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.

I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.

Re: The DIY Multideck

#28
post #27
post #25

Earlier quoted context omitted.

What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.

I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.

Well, it's a fantastic book.

Re: The DIY Multideck

#29
post #5

This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

[deleted]

Re: The DIY Multideck

#30

This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.

It is clearly aimed at enthusiasts and game designers.
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