WebGL Fluid Simulation
21–30 of 61 posts
Re: WebGL Fluid Simulation
#22It would be a shame if you implemented a free online version of it ;)
Re: WebGL Fluid Simulation
#23Earlier quoted context omitted.
It looks really nice and is very smooth.. But a subscription for a fluid dynamic app, really?
They gave you a free web version. So if they want to try and do a subscription of charge $30 for a one off purchase I think that’s up to them. I’m curious if anyone will ever buy a subscription or spend $30 though.
Re: WebGL Fluid Simulation
#24I have a fork of this that inverts the light model from additive to subtractive and suddenly its like ink in water https://observablehq.com/@tomlarkworthy/ink
Re: WebGL Fluid Simulation
#25This reminds me of Plasma Pong! It would be a shame if you implemented a free online version of it ;)
Re: WebGL Fluid Simulation
#26Re: WebGL Fluid Simulation
#27Re: WebGL Fluid Simulation
#28Earlier quoted context omitted.
They gave you a free web version. So if they want to try and do a subscription of charge $30 for a one off purchase I think that’s up to them. I’m curious if anyone will ever buy a subscription or spend $30 though.
I tried it as a background on Android but it killed my battery within hours so I stopped. Shame, its so cool.
Re: WebGL Fluid Simulation
#29Re: WebGL Fluid Simulation
#30I'll always have a soft spot for this earlier implementation which at lower resolutions has a kind of cyberpunk netrunner aesthetic, and at higher resolutions an almost ethereal ghostlike quality: https://haxiomic.github.io/projects/webgl-fluid-and-particle...