Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
Getting to 2M users as a one woman dev team [video]
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Re: Getting to 2M users as a one woman dev team [video]
#22[stub for offtopicness] [good grief]
[flagged]
Or maybe we can be more supportive of each other and our accomplishments.
Re: Getting to 2M users as a one woman dev team [video]
#23The app is hugged to death by HN...
I'm much more inspired to give a small one-person team some leeway about it though for a free app vs. Amazon and all its resources not even bothering to properly maintain Goodreads.
Re: Getting to 2M users as a one woman dev team [video]
#24Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
Re: Getting to 2M users as a one woman dev team [video]
#25Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
My game Nebulous was 1.5 devs (one full time one part time) and multiple millions of MAU. 9.5 years later it's still going well.
> when the business requires more coding and technical debt comes how do they manage it
Delete bad code. Replace with good code. Sounds simple enough but in my experience at mega and mid corps, step 1 is almost never done. Whether that's because of ego or chasing local optima I'm not sure - probably a mix of both.
Re: Getting to 2M users as a one woman dev team [video]
#26Here’s a recent one https://m.youtube.com/watch?v=pOW4vepSX8g&pp=ygUOTmFkaWEgT2R...
Re: Getting to 2M users as a one woman dev team [video]
#27Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
While not as tiny, Craigslist has a huge user base all over the world and still has less than 50 employees total (not just devs). IMO it's the poster child of being able to scale worldwide while keeping the product highly focused, highly operational, and avoiding feature and technical fluff.
Re: Getting to 2M users as a one woman dev team [video]
#28Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
Pinboard probably
Re: Getting to 2M users as a one woman dev team [video]
#29Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
- You don't take VC money
- You are okay with it not becoming a billion dollar unicorn
- You are okay with occasional downtime (this isn't being deployed in a hospital emergency room after all)
- You don't plan to feature bloat it
- You are okay with it living its life and eventually being out-competed
I had a webapp once with 250K monthly active users for several years (Fooplot). I was the sole developer. It eventually got increasingly out-competed by VC-funded Desmos and eventually got involuntarily shutdown when AWS decided to stop supporting EC2 classic instances. But I just let it be. Its ad revenue made me a good amount of side income when I was a PhD student. It had frequent downtime when people would try to export an overly complicated graph, which would crash the server. I just restarted it when I noticed. Sometimes it would be a few days later. It died eventually when AWS terminated it. I moved onto other things.
Yeah, I wasn't the best maintainer, but the ~$30K I made from its ad revenue over the years was a pretty good payout for about 10 hours of work.