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Trellis – 3D mesh generative model

trellis3d.github.io

21–30 of 84 posts

Re: Trellis – 3D mesh generative model

#22

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

>The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated, interactive content.

The next step is to generate models with higher quality mesh topology that allows animation and editing without breaking the mesh. I've done a lot of retopologizing and if I (or AI) were to rig these models as-is there would be all kinds of shading and deformation issues. Even without animating they are glaringly triangulated up close. But I suspect really high quality 3D asset generation is just around the corner because all you'd have to do is join up the approach seen here with AI quad re-meshing based on estimated direction fields and feature detection, which is also getting scarily good.

Re: Trellis – 3D mesh generative model

#23
post #21

Looks like the generated wireframes are still terrible and would need to be redone by hand. So no need for artists to worry about their job security just yet.

Question: How much do crappy wireframes actually matter?

From a performance pov I've imported ridiculous meshes not intended for games into unreal. It worked.

I can see this being ok for anything other than triple A games right?

Re: Trellis – 3D mesh generative model

#24

I can see the potential, but the images I give it must be very far outside of its training because all it generates are weird flat planes

Yea another miracle tool... Until you test it.

I just asked for low poly plant on Adobe Firefly, then uploaded it to Trellis

The result was pretty good for the mesh, at least 100x faster than having to do it from scratch

Re: Trellis – 3D mesh generative model

#26
post #21

Looks like the generated wireframes are still terrible and would need to be redone by hand. So no need for artists to worry about their job security just yet.

Question: How much do crappy wireframes actually matter? From a performance pov I've imported ridiculous meshes not intended for games into unreal. It worked. I can see this being ok for anything other than triple A games right?

They matter as much as good quality code matters. Even more so actually.

Re: Trellis – 3D mesh generative model

#27
I tried an image of a F-117 stealth bomber from wikipedia. The output was a complete fail, to the point where I have no idea how they managed to generate the examples on their project page. The basic silhouette was completely inaccurate.

I was hoping you could upload several images from different angles to help it, but that doesn't appear to be a feature.

Re: Trellis – 3D mesh generative model

#28
post #22

Wow, these look amazing. I'm a layman, but I think this is what everyone's been thinking about ever since the first NeRF demos? EDIT: I went looking for those threads and found my own comment wishing for this 5 years ago https://news.ycombinator.com/item?id=22642628 The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated,…

>The next step is to automatically add "nodes" to the 3D images where the model can pivot, rotate and whatnot and then boom, you have on-demand animated, interactive content. The next step is to generate models with higher quality mesh topology that allows animation and editing without breaking the mesh. I've done a lot of retopologizing and if I (or AI) were to rig these models as-is there would be all kinds of shad…

Anywhere you'd recommend a hobbyist can learn more about remeshing or feature detection?

Re: Trellis – 3D mesh generative model

#29

Very cool. I wonder if the fact that it featurizes 3d objects using voxels can be memory intensive considering only the surface voxels are actually relevant for 3d structure makin'

Octrees are memory-efficient for this kind of thing.

Yeah I guess they probably did the standard thing... whatever minecraft uses.

Re: Trellis – 3D mesh generative model

#30
It's interesting how Alphafold... which is a 3d generative model from 1d protein sequences is all fancy and complicated with its internal data representation in comparison to this paper which basically just voxelizes the input data and takes a bunch of pictures from various angles to build its training set.
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