The tutorial itself is next level with stunning interactive visual story telling.
Next-level frosted glass with backdrop-filter
21–30 of 67 posts
Re: Next-level frosted glass with backdrop-filter
#22Re: Next-level frosted glass with backdrop-filter
#23The technique is interesting, but every time I see this effect, I can't help but feel like 2010 is calling and wants its UI design back.
Re: Next-level frosted glass with backdrop-filter
#24It's great to experiment, but don't use this in projects that you intend to maintain.
Signed, someone who used to do this a lot.
Re: Next-level frosted glass with backdrop-filter
#25This is the sort of completely unnecessary details that eat hours of your time and add tons of code and maintenance for something that few-to-none notice. It's great to experiment, but don't use this in projects that you intend to maintain. Signed, someone who used to do this a lot.
Many people value creating and using products with these kinds of details, I disagree with "don't use this in projects you intend to maintain" as across-the-board advice.
Re: Next-level frosted glass with backdrop-filter
#26A bit too "next-level" for my iPad it seems.
Re: Next-level frosted glass with backdrop-filter
#27Re: Next-level frosted glass with backdrop-filter
#28This is the sort of completely unnecessary details that eat hours of your time and add tons of code and maintenance for something that few-to-none notice. It's great to experiment, but don't use this in projects that you intend to maintain. Signed, someone who used to do this a lot.
Re: Next-level frosted glass with backdrop-filter
#29I don’t like the `height: 200%`: you might as well be specific about how much extra you need, because an extra 100% might be a lot more than you need, or not enough. First question: how much more do you need? Per https://drafts.fxtf.org/filter-effects/#funcdef-filter-blur (via MDN blur() docs → link to spec): > Note: A true Gaussian blur has theoretically infinite extent, but in practice all implementations use a fin…
All this time I thought a 16px gaussian blur meant it faded to 0 at 16px. That explains why I always seem to need to add some extra padding! I never thought to question it! Wow! I can use this right away to fix some stuff, thanks for sharing!
Although people often talk of blur radii, it might help to remember it’s a standard deviation. Take the curve in https://en.wikipedia.org/wiki/Gaussian_filter#/media/File:Ga..., and a Gaussian blur is taking so much of each pixel value, most from the closest ones, less from further away, negligible by two standard deviations away, but only asymptotic to zero; hence the “theoretically infinite extent” the spec note mentioned. But the ¾√2π thing will probably be good enough forever.
Re: Next-level frosted glass with backdrop-filter
#30This is the sort of completely unnecessary details that eat hours of your time and add tons of code and maintenance for something that few-to-none notice. It's great to experiment, but don't use this in projects that you intend to maintain. Signed, someone who used to do this a lot.