So now, with full screen interfaces only, we need to create artwork and a UI scaled and designed separately for: 1. iPhone/iPod 640×960 at 326ppi 2. iPad dimensions 1024x768 at 132PPI 3. Retina iPad 2048×1536 at 264PPI 4. iPad mini at 1024x768, but smaller pixels and yet expected same physical size controls, so interface has to be redone again specific for this one. 5. Whatever is after that. That's a lot of design v…
What about earlier-gen 320x240 iPhones (3GS; still in production!) and iPod touches? Does anyone develop with these screen sizes in mind? Reminds me of the "Android is fragmented" cliche.
iOS has two screen sizes, with a third rumored. Apps on that second size are usually designed differently anyway, to take advantage of the larger screen on the iPad.
Such fragmentation! And this is over how many years?