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How to find exploits in video games
21–30 of 39 posts
Re: How to find exploits in video games
#22I had a wonderful app MS-DOS resident (TSR) on my PC that when pressing a key would do a snapshot of the whole memory (or specific area) to disk, to a file. So if you play a game, and lose a live, or HP points, you keep on pressing this, and then there were tools to do the diff. There was one game that was storing the lifes as actual text - Ninja or something.... So last year my son was hacking some games, and nowada…
Re: How to find exploits in video games
#23Re: How to find exploits in video games
#24I could only find il2cpp tutorials that I could not get them to work. What is the non-il2cpp way? This should be a separate post and a new submission to HN.
Which il2cpp tutorial works?
Re: How to find exploits in video games
#25IAP fests are not games. Let's start using "gacha" or something for them.
Re: How to find exploits in video games
#26I had a wonderful app MS-DOS resident (TSR) on my PC that when pressing a key would do a snapshot of the whole memory (or specific area) to disk, to a file. So if you play a game, and lose a live, or HP points, you keep on pressing this, and then there were tools to do the diff. There was one game that was storing the lifes as actual text - Ninja or something.... So last year my son was hacking some games, and nowada…
Re: How to find exploits in video games
#27I wrote a short blog post about my thought process on how I reverse engineer video games and build tools that enable me to do security testing on them. It’s a bit brief on purpose, as reading the code is expected. Let me know your thoughts and what would make it better.
Re: How to find exploits in video games
#28I had a wonderful app MS-DOS resident (TSR) on my PC that when pressing a key would do a snapshot of the whole memory (or specific area) to disk, to a file. So if you play a game, and lose a live, or HP points, you keep on pressing this, and then there were tools to do the diff. There was one game that was storing the lifes as actual text - Ninja or something.... So last year my son was hacking some games, and nowada…
Used to do this in my childhood with save files. Save the game in Alone in the Dark, shoot the shotgun, save, shoot again, save, then proceed to look for the differences.
Re: How to find exploits in video games
#29I wrote a short blog post about my thought process on how I reverse engineer video games and build tools that enable me to do security testing on them. It’s a bit brief on purpose, as reading the code is expected. Let me know your thoughts and what would make it better.
I gather you write cheat exploits... and if public... eventually the players account/GPU/IMEI risks getting permanently banned/flagged.
It is always easier to break something, than to build something stable. People may focus resources on better content, game-play, and performance. Or play wack-a-mole with hostile Desktop/Mobile users...
Thus, some folks won't ever patch exploits... just shadow-ban the users running them...
Have a nice day =3
Re: How to find exploits in video games
#30> The game monetizes through pay-to-win microtransactions IAP fests are not games. Let's start using "gacha" or something for them.