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Steam games will need to disclose kernel-level anti-cheat on store pages

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21–30 of 660 posts

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#21
post #4

Good, the sooner devs realize they need to do server side properly, the better

What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.

It's not about prevention, but detection.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#22
post #19

Earlier quoted context omitted.

Lets call them what they really are, rootkits.

Can't wait to find out what China hid in Riot's Vanguard rootkit for all their games. It's 100% a conspiracy theory, but nobody can convince me it's perfectly clean, or if it is, that there isn't an easy way to add some power to it quietly.

If I wanted to deploy a trojan horse then the last place I would try to hide it is in an anti-cheat driver that will without any doubt be exhaustively analysed by people attempting to bypass it.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#24
post #22
post #19

Earlier quoted context omitted.

Can't wait to find out what China hid in Riot's Vanguard rootkit for all their games. It's 100% a conspiracy theory, but nobody can convince me it's perfectly clean, or if it is, that there isn't an easy way to add some power to it quietly.

If I wanted to deploy a trojan horse then the last place I would try to hide it is in an anti-cheat driver that will without any doubt be exhaustively analysed by people attempting to bypass it.

State sponsored actors only target a few people and they only send the backdoored version to their target list.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#25

Earlier quoted context omitted.

What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.

It's not about prevention, but detection.

and it is a cat and mouse game between cheat and game devs

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#26

Earlier quoted context omitted.

What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.

It's not about prevention, but detection.

I'm not sure what point you're trying to make but in this context there is no difference. If you know someone is cheating, you prevent further cheating by banning them.

Now I'll ask: how do you detect someone wall hacking automatically? No human review and no false flags. Go!

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#27
post #16
post #4

Good, the sooner devs realize they need to do server side properly, the better

It's impossible to prevent cheating from the server-side only. Something like an aimbot can operate purely on information you need to have as a client (to render the other players on the screen), and still be a huge advantage because it can respond faster than any human can.

Shouldn't that be detectable?

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#29
post #16
post #4

Good, the sooner devs realize they need to do server side properly, the better

It's impossible to prevent cheating from the server-side only. Something like an aimbot can operate purely on information you need to have as a client (to render the other players on the screen), and still be a huge advantage because it can respond faster than any human can.

On the other hand an aimbot can operate purely on informations you /need/ to send in and out to the physical machine (input peripherals and the screen), so there's that...

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#30

Do kernel-level anti-cheat measures even work if I'm running Steam as a Flatpak + Using the game under Proton? I (naively, perhaps) assumed the security sandboxing model of flatpak would restrict that level of access.

Does any Linux kernel level anti cheat exists ?

If you're running under proton, it can't work. Proton/wine are not virtualizing a windows kernel, they are intercepting syscalls/library calls and running the equivalent linux code.

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