Good, the sooner devs realize they need to do server side properly, the better
What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.
Steam games will need to disclose kernel-level anti-cheat on store pages
21–30 of 660 posts
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#22Earlier quoted context omitted.
Lets call them what they really are, rootkits.
Can't wait to find out what China hid in Riot's Vanguard rootkit for all their games. It's 100% a conspiracy theory, but nobody can convince me it's perfectly clean, or if it is, that there isn't an easy way to add some power to it quietly.
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#23Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#24Earlier quoted context omitted.
Can't wait to find out what China hid in Riot's Vanguard rootkit for all their games. It's 100% a conspiracy theory, but nobody can convince me it's perfectly clean, or if it is, that there isn't an easy way to add some power to it quietly.
If I wanted to deploy a trojan horse then the last place I would try to hide it is in an anti-cheat driver that will without any doubt be exhaustively analysed by people attempting to bypass it.
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#25Earlier quoted context omitted.
What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.
It's not about prevention, but detection.
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#26Earlier quoted context omitted.
What? The current PC gaming model where things run on a machine controlled by the user is fundamentally against solving the issue of cheats. You can't prevent everything server-side.
It's not about prevention, but detection.
Now I'll ask: how do you detect someone wall hacking automatically? No human review and no false flags. Go!
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#27Good, the sooner devs realize they need to do server side properly, the better
It's impossible to prevent cheating from the server-side only. Something like an aimbot can operate purely on information you need to have as a client (to render the other players on the screen), and still be a huge advantage because it can respond faster than any human can.
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#28Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#29Good, the sooner devs realize they need to do server side properly, the better
It's impossible to prevent cheating from the server-side only. Something like an aimbot can operate purely on information you need to have as a client (to render the other players on the screen), and still be a huge advantage because it can respond faster than any human can.
Re: Steam games will need to disclose kernel-level anti-cheat on store pages
#30Do kernel-level anti-cheat measures even work if I'm running Steam as a Flatpak + Using the game under Proton? I (naively, perhaps) assumed the security sandboxing model of flatpak would restrict that level of access.
If you're running under proton, it can't work. Proton/wine are not virtualizing a windows kernel, they are intercepting syscalls/library calls and running the equivalent linux code.