OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
Grandmaster-level chess without search
21–30 of 171 posts
Re: Grandmaster-level chess without search
#22OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
Re: Grandmaster-level chess without search
#23OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
Re: Grandmaster-level chess without search
#24OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
Re: Grandmaster-level chess without search
#25OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
Re: Grandmaster-level chess without search
#26OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
Re: Grandmaster-level chess without search
#27Earlier quoted context omitted.
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
It doesn't work that way. There are many positions with lots of moves that are reasonable, but many others with only 1-2 sensible moves. It would make lots of obvious blunders that an amateur human would never make.
Basic computer opponents on the other hand can make moves all over the place. They look at the board state holistically. This can be very frustrating to play against as a human who has enough problems just thinking their way through some subset of the board, but is thrown off by the computer again and again.
It's not that bad in chess at least (compared to Go), but still something worth to keep in mind if you're trying to make an AI that is fun to play against as an amateur.
Re: Grandmaster-level chess without search
#28OT: what's the state of the art in non-GM level computer chess? Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training. Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enoug…
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
Re: Grandmaster-level chess without search
#29Earlier quoted context omitted.
We really have no way to know this. But I would be very surprised if modern chess engines didn't regularly blunder into losing (from the perspective of a hypothetical 32-piece tablebase) positions, and very very surprised if modern chess engines perfectly converted tablebase-winning positions.
The fact that TCEC games aren’t all draws suggests that computers aren’t perfect. Stockfish loses to Leela sometimes for example.
Re: Grandmaster-level chess without search
#30Earlier quoted context omitted.
It doesn't seem that difficult to pull off - take one of the existing engines, get the top y moves, choose randomly. For each level down increase y by 1.
Your engine would only mate once it had y options to mate.