D.O.A without adoption from the major model labs (including the "opener" ones like AI2 and lets say Together/Eleuther). i dont like the open source old guard feeling like they have any say in defining things when they dont have skin in the game. (and yes, this is coming from a fan of their current work defending the "open source" term in traditional dev tools). a good way to ensure decline to irrelevance is to do a l…
> they have any say in defining things when they dont have skin in the game. Then, maybe don't go around stealing and bastardizing the "open source" concept when absolutely none of the serious AI research is open source or reproductible. Just because you read a fancy word online once and think you can use it doesn't mean you're right.
The Open Source AI Definition RC1 Is Available for Comments
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Re: The Open Source AI Definition RC1 Is Available for Comments
#22D.O.A without adoption from the major model labs (including the "opener" ones like AI2 and lets say Together/Eleuther). i dont like the open source old guard feeling like they have any say in defining things when they dont have skin in the game. (and yes, this is coming from a fan of their current work defending the "open source" term in traditional dev tools). a good way to ensure decline to irrelevance is to do a l…
Why should the “old guard” not have to have the say when they came up with the idea of open source? It is misleading to adopt terminology with well known definitions and abuse it. People like Meta are free to use some other terminology that isn’t “open source” to describe their models, which I cannot reproduce because they’ve release nothing except weights and inference code.
Re: The Open Source AI Definition RC1 Is Available for Comments
#23D.O.A without adoption from the major model labs (including the "opener" ones like AI2 and lets say Together/Eleuther). i dont like the open source old guard feeling like they have any say in defining things when they dont have skin in the game. (and yes, this is coming from a fan of their current work defending the "open source" term in traditional dev tools). a good way to ensure decline to irrelevance is to do a l…
> D.O.A without adoption from the major model labs I definitely disagree. Adoption of open licenses has historically been "bottom-up", starting with academia and hobbyists and then eventually used by big names. I have zero idea why that can't be the case here. I know I'll be releasing my models under an open license once finalized.
Re: The Open Source AI Definition RC1 Is Available for Comments
#24Re: The Open Source AI Definition RC1 Is Available for Comments
#25A reinforcement of definitions is needed. Open weights is NOT open source. But there are people like Meta that are rampantly open washing their work. The point of open source is that you can recreate the product yourself, for example by compiling the source code. Clearly the equivalent for an LLM is being able to retrain the model to produce the weights. Yes I realize this is impractical without access to the hardwar…
It's like taking an executable (.so module, firmware blob) and releasing it under permissive license, so anyone could disassemble, modify and hack it. And then disclosing what programming languages were used and pointing at a few libraries. And then saying that no, actual source code is not going to be released.
Re: The Open Source AI Definition RC1 Is Available for Comments
#26Earlier quoted context omitted.
> D.O.A without adoption from the major model labs I definitely disagree. Adoption of open licenses has historically been "bottom-up", starting with academia and hobbyists and then eventually used by big names. I have zero idea why that can't be the case here. I know I'll be releasing my models under an open license once finalized.
Where hobbyists and small players could release code as easily as anyone big...i don't believe that's the case with AI, especially llms. Is it not only the large companies that are able to release meaningful content?