Related X-Files parts (more about the show's origins and development): https://www.filfre.net/2024/09/the-truth-is-out-there-part-1... https://www.filfre.net/2024/09/the-truth-is-out-there-part-2...
The X-Files Game
21–30 of 37 posts
Re: The X-Files Game
#22Earlier quoted context omitted.
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then. I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
I think that was fairly common with sierra games, happened a lot less with Lucas ones.
Re: The X-Files Game
#23Earlier quoted context omitted.
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then. I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
I think that was fairly common with sierra games, happened a lot less with Lucas ones.
Re: The X-Files Game
#24Earlier quoted context omitted.
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then. I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
I think that was fairly common with sierra games, happened a lot less with Lucas ones.
Re: The X-Files Game
#25That was a fantastic read. My best friend back in school had this game and I played it several times during school holiday. As described in the article, it felt like an actual episode of the X-Files. Had an interesting packaging as well because of the 7 CD's it included. If I remember correctly, it did have a showstopper in, not sure if intentional or not. At the very beginning, when the reporter asked you for inform…
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then. I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
Re: The X-Files Game
#26I worked for the game studio as an intern in the lead up to them making this game. They had a few games in the can already that used this kind of game pattern (quantum gate, QG2: vortex) .. while I was around they were producing their own engine to build their next game which eventually became the xfiles. They kept the lights on doing a bunch of random CDROM industry work (cd rom magazines, educational stuff, etc) We…
Re: The X-Files Game
#27Earlier quoted context omitted.
I feel like 90s PC games were filled with things like this. Stuff that would be probably day one patches in the following decade, but that (of course) wasn't a thing then. I remember at least two of the Police Quest games having similar breakage, where you just couldn't go forward after putting 20+ hours into the game, because of a choice you made early on.
I think that was fairly common with sierra games, happened a lot less with Lucas ones.
Re: The X-Files Game
#28Earlier quoted context omitted.
I think that was fairly common with sierra games, happened a lot less with Lucas ones.
That seems like a horrible design choice, though. It just randomly and gratuitously punishes the player for something they couldn't even have foreseen.
Given media storage capacity and computational limits, a lack of internet, and the scheduling dictates of boxed software...
I remember playing games much longer, before the next one was available.
Consequently, design choices that seem sadistic now were part of the replayability.
In the same way that shmups, bullet hell, and insane platformers (and more recently *Souls) all have their own fanbases.
Re: The X-Files Game
#29That was a fantastic read. My best friend back in school had this game and I played it several times during school holiday. As described in the article, it felt like an actual episode of the X-Files. Had an interesting packaging as well because of the 7 CD's it included. If I remember correctly, it did have a showstopper in, not sure if intentional or not. At the very beginning, when the reporter asked you for inform…
Re: The X-Files Game
#30Earlier quoted context omitted.
That seems like a horrible design choice, though. It just randomly and gratuitously punishes the player for something they couldn't even have foreseen.
It was (for modern games), and it wasn't (for games of the time). Given media storage capacity and computational limits, a lack of internet, and the scheduling dictates of boxed software... I remember playing games much longer, before the next one was available. Consequently, design choices that seem sadistic now were part of the replayability. In the same way that shmups, bullet hell, and insane platformers (and mor…
I never did finish the game, even though it was the only game I'd have in a few months. Injustice is injustice, and players resent it.