"Star Tours" at Disneyland doubled down on this uselessness factor. When it opened in 1987 I was fascinated, as a teen, and there were several demonstrations of the technology they were using, and principles they exploited, to make a roller-coaster ride out of a "room" that never traveled anywhere! It was a large-scale flight simulator, in fact; you cram people into the fuselage, shut the doors, and then toss them ar…
>> inspired to bond with friends, family, and significant others. That is what I remember from decades past, but parks seem different now. With all the complex ticketing and line-bypassing schemes, it now seems more about social signaling than enjoying the ride. Those Disney lines were fun but now it seems that standing in a line is only a signal that you aren't subscribed to whatever scheme allows one to bypass the…
Selling solutions to problems you create is the essence of gamification