Live data from Hacker News

Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

shamusyoung.com

21–25 of 25 posts

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#21
post #4
post #2

I also enjoyed his similar series on generating a procedural city: https://www.shamusyoung.com/twentysidedtale/?p=2940

That was an amazing read as well. I really wish the internet had more game-programming-for-beginners or whatever you might call them style microblogs. Shamus will be missed! RIP.

I didn't know he had passed away. While not what's being discussed now, DM of the Rings remains one of the funniest comics I've ever read.

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#22

I remember being blown away by something similar on the venerable Commodore Amiga in the early 90s. Can't remember the name of the app, but you'd adjust a few parameters and line by line a terrain may would appear.

`mars.com` - voxel terrain demo?

https://www.pouet.net/prod.php?which=4662

https://youtu.be/_zSjpIyMt0k

...1993

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#23
post #22

I remember being blown away by something similar on the venerable Commodore Amiga in the early 90s. Can't remember the name of the app, but you'd adjust a few parameters and line by line a terrain may would appear.

`mars.com` - voxel terrain demo? https://www.pouet.net/prod.php?which=4662 https://youtu.be/_zSjpIyMt0k ...1993

I had that or something very similar on our old Windows 95 machine. I spent quiet a bit of time flying around

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#24
post #17

I loved this series and his procedural city. His death was a great loss for the recreational programming and gaming community.

Oh I just clicked who this was. I followed that tutorial through years ago, it was fantastic.

Re: Programming terrain from scratch using C++ and OpenGL by Shamus Young (2006)

#25
post #9

I just finished watching a live-coding session (from 2 years ago) by Inigo Quilez (ex Pixar), where he constructs an entire ray-marched landscape using only maths (mostly SDFs) in pure GPU shader code. The stream: https://www.youtube.com/watch?v=BFld4EBO2RE The demo: https://www.shadertoy.com/view/4ttSWf

iq is a genius. So is Fabrice Bellard (ffmpeg/qemu/tcc) and Nick Black (notcurses).
Post reply on HN