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I'm tired of fixing customers' AI generated code

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Re: I'm tired of fixing customers' AI generated code

#22
This seems like a support issue, not an AI issue. AI is how the code was written, but the issue would be the same if it was amateurs writing bad code. If all you want to do is support your API, a support article outlining the issues you see over and over would be something to point your customers to. Warrant your API against errors, but point out that anything more is billable work. If you're not interested, partner with someone to do that work. You could even offer support contracts that include some amount of customization.

Re: I'm tired of fixing customers' AI generated code

#23
post #3

I'm always a little surprised at how many people out there want to develop software yet haven't put in the effort to gain even the most basic computer nerd programming chops. You see this all the time in the more newbie-friendly game engine communities. Maybe you don't want to pursue a career in software, but anyone can spend a week learning Python or JavaScript. I suspect/hope a lot of these people are just kids who…

> You see this all the time in the more newbie-friendly game engine

games tend to attract young people (read: beginners) but at the same time game programming's barrier to entry is pretty high with maths & physics, low-level graphical programming, memory management, low level language and dependencies, OOP... It's almost obvious that this should be the case, every kid who's interested to coding I talked to wants to do something with games.

Re: I'm tired of fixing customers' AI generated code

#25
post #3

I'm always a little surprised at how many people out there want to develop software yet haven't put in the effort to gain even the most basic computer nerd programming chops. You see this all the time in the more newbie-friendly game engine communities. Maybe you don't want to pursue a career in software, but anyone can spend a week learning Python or JavaScript. I suspect/hope a lot of these people are just kids who…

Game dev is a fun hobby some people like to mess around with, just like any other hobby. Doesn’t mean they’ll be experts or know what they’re doing, but they’ll try and probably ask some basic questions online.

I mess around in goody and game maker and can write some shitty code there, but I’ve never written a line of code for work. I just like messin around for fun

Re: I'm tired of fixing customers' AI generated code

#26
Yeah so every tech revolution does this right.

ATMs were meant to kill banking jobs but ah theres more jobs in banking than ever.

The Cloud was meant to automate away tech people, but all it did was create new tech jobs. A lot of which is cleaning up after idiots who think they can outsource everything to the cloud and get burned.

LLMs are no different. The "Ideas Man" can now get from 0 to 30% without approaching a person with experience. Cleaning up after him is going to be lucrative. There are already stories about businesses rehiring graphic designers they fired, because someone needs to finish and fine tune the results of the LLM.

Re: I'm tired of fixing customers' AI generated code

#28
post #3

I'm always a little surprised at how many people out there want to develop software yet haven't put in the effort to gain even the most basic computer nerd programming chops. You see this all the time in the more newbie-friendly game engine communities. Maybe you don't want to pursue a career in software, but anyone can spend a week learning Python or JavaScript. I suspect/hope a lot of these people are just kids who…

There's a common phrase that founders should code, but not all founders are coders. So when the start up is small and the founders want to contribute by testing PoCs, the chatbots are getting used by those founders that can't code. Lucky for me, the PoC is just that and allowed to be implemented without shimming the PoC directly.

I cringe every time they mention using the bots, but luckily it has been controllable.

Re: I'm tired of fixing customers' AI generated code

#29
post #3

I'm always a little surprised at how many people out there want to develop software yet haven't put in the effort to gain even the most basic computer nerd programming chops. You see this all the time in the more newbie-friendly game engine communities. Maybe you don't want to pursue a career in software, but anyone can spend a week learning Python or JavaScript. I suspect/hope a lot of these people are just kids who…

I think you overestimate the amount of skill a newb can quickly gain on their own. I taught myself to code, but it took a whole summer (aka free time that adults don't get) and I had access to my dad (who was a software engineer himself) to answer lots of questions.

I read a "Teach yourself $language in 10 days" book in a weekend, and was banging code on Monday to create the first v0.1 in a week. Of course the code was absolutely horrendous, but it worked. I still have a copy of that old database that was used, and over the years, I have turned to it as I've learned new things and have even rewritten the UI a couple of times. It has helped me stay up to date with new trends as it was originally written in '99 using frames, then went to full CSS/JS, then used it to learn flex, and so on.

So, if you're solo dev'ing, you can get away with making things work with what you've learned in a week. You just wouldn't be hired by anyone else of a serious nature. So it just depends on the individual and projects being worked.

Re: I'm tired of fixing customers' AI generated code

#30

Yeah so every tech revolution does this right. ATMs were meant to kill banking jobs but ah theres more jobs in banking than ever. The Cloud was meant to automate away tech people, but all it did was create new tech jobs. A lot of which is cleaning up after idiots who think they can outsource everything to the cloud and get burned. LLMs are no different. The "Ideas Man" can now get from 0 to 30% without approaching a…

I seriously hope those rehires are coming back with a refined rate as well.
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