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WebGL visual programming editor cables.gl is now open source

cables.gl

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Re: WebGL visual programming editor cables.gl is now open source

#25
This looks really cool, but I came away with some questions.

- How does this differ from say blender's geometry/shader nodes? Aside from operating environment.

- How much of webgl does this encompass? Do you control the full render graph? Or is it just one pass, or what?

I've been interested in learning modern graphics programming, but playing around with low level gl/vk code seemed like it'd be too slow to figure out the high level concepts. I was hoping I'd find a visual editor somewhere.

Re: WebGL visual programming editor cables.gl is now open source

#26
post #25

This looks really cool, but I came away with some questions. - How does this differ from say blender's geometry/shader nodes? Aside from operating environment. - How much of webgl does this encompass? Do you control the full render graph? Or is it just one pass, or what? I've been interested in learning modern graphics programming, but playing around with low level gl/vk code seemed like it'd be too slow to figure ou…

Operating environment and deployability are practical differences.

Blender can be used to create assets consumed by cables.

Re: WebGL visual programming editor cables.gl is now open source

#27
post #6
post #2

Is this essentially Quartz Composer, but in the browser? https://en.wikipedia.org/wiki/Quartz_Composer I was always amazed at how sophisticated QC was, and also saddened when it was abandoned by Apple...

yes why did visual programming never fully took off, its somehow like vr ;) it is like QC or touchdesigner, but you can distribute your projects on your own, without cables itself. basically like you can distribute a game you made with unity.

Most designers on the game industry, sound composition, or electronics would be to differ, but maybe only having three industries that embraced visual programming is too niche. :)

Re: WebGL visual programming editor cables.gl is now open source

#29

Cables is an incredibly powerful tool with a fairly low learning curve. I couldn't have done what I did with my personal website[1] (sorry, mobile optimized!) if I was working with WebGL directly, especially not in the 3 days it took me to build and deploy with no prior experience. If you're a interested in experimenting with creative stuff without the traditionally high barrier of entry, I highly recommend cables an…

Your comment says the same thing twice, just rephrased. Did ChatGPT write this?
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