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A (not so) small library for terminal based game development

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Re: A (not so) small library for terminal based game development

#21

With the Windows terminal stack just now merging Sixel support and good clients available on other platforms quick cross platform but graphically heavy terminal games/apps/hacks could get real interesting soon.

MS-DOS games revival, I guess.

Re: A (not so) small library for terminal based game development

#22

Earlier quoted context omitted.

This is very cool! As an aside, I find it frustrating how different Python packaged want to be installed in different ways. Pip this, conda that, and now… pipx? I worry about how all these systems will interact and conflict.

pipx is not a different packaging system. It uses pip. Conda is mostly used by data science people for some reason.

Not sure but i think conda can actually build/ship stuff like c/c++ modules for speed up for critical python code. Example: https://www.pymc.io/ i used for mcmc stuff. Installing on windows without conda is practically impossible. On linux (or wsl for that matter) if you have gcc or other compilers installed it works via pip with no issue.

Re: A (not so) small library for terminal based game development

#23
post #8

If pygamelib interests you, you might also be interested in Pyxel: https://github.com/kitao/pyxel

This is very cool! As an aside, I find it frustrating how different Python packaged want to be installed in different ways. Pip this, conda that, and now… pipx? I worry about how all these systems will interact and conflict.

In by far most cases you can still find the package on pypi.org and install it through pip.
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