Hm, thinking about this further, this would need dithering to work properly (which probably works fine, but the perceived quality difference would mean pixel density comparisons aren't apples-to-apples) Presumably, you get to control hue and brightness per-pixel. But that only gives you access to a thin slice of the sRGB gamut (i.e. the parts of HSL where saturation is maxed out), but dithering can solve that. Coming…
I probably missed something in the article, though I do see ex. desaturated yellow in the photographs so I'm not sure this is accurate.
If you can't control saturation, I'm not sure dithering won't help, I don't see how you'd approximate a less saturated color from a more saturated color.
HSL is extremely misleading, it's a crude approximation for 1970s computing constraints. An analogy I've used previously is think of there being a "pure" pigment, where saturation is at peak, mixing in dark/light (changing the lightness) changes the purity of the pigment, causing it to lose saturation.