Earlier quoted context omitted.
> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). To me this is a downside compared to the NPC generated by humans, since that’s the only reason I would like to read them.
You don't even necessarily need to have them coming up with valid speech. Simply giving out random quests and rewards would keep people running on a loot treadmill for most open world multiplayer games.
Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
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Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#22With how much NVidia is developing AI-workload accelerating hardware, I expect this will cost maybe few dozen dollars and train in few hours within next few years. What I think will be interesting is when commodity hardware can run cheap inference from very capable, specialized models. Pretty sure it will spawn a new golden age of AI-powered desktop applications. For example, video game space has already been trying…
> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). This'll be a niche for a long, long time. Games are generally carefully crafted to deliver a specific mechanical and/or narrative experience. A world populated by LLM/etc bots or content is one choice of what that experience might be, but it's not going to be a very satisfying one f…
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#23Earlier quoted context omitted.
Probably not with the same amount of training time, but I'd imagine a recent MBP GPU could handle GPT-2 training. The biggest challenge is that the training would need to be reimplemented for Metal instead of CUDA.
Ah so I couldn't just run this on my laptop for ~48 hours? That's too bad.
M3 Max is 28 TFLOPS at FP16.
Based on FLOPS alone, it would be more like a year or two.
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#24Earlier quoted context omitted.
> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). To me this is a downside compared to the NPC generated by humans, since that’s the only reason I would like to read them.
You don't even necessarily need to have them coming up with valid speech. Simply giving out random quests and rewards would keep people running on a loot treadmill for most open world multiplayer games.
While the costs are hidden from end users and are going down quickly, good LLM's remain very expensive to run and very hard to keep on track compared to other options.
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#25Earlier quoted context omitted.
Ah so I couldn't just run this on my laptop for ~48 hours? That's too bad.
H100 SXM is 2000 TFLOPS at FP16. Multiply by 8. M3 Max is 28 TFLOPS at FP16. Based on FLOPS alone, it would be more like a year or two.
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#26Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#27Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#28With how much NVidia is developing AI-workload accelerating hardware, I expect this will cost maybe few dozen dollars and train in few hours within next few years. What I think will be interesting is when commodity hardware can run cheap inference from very capable, specialized models. Pretty sure it will spawn a new golden age of AI-powered desktop applications. For example, video game space has already been trying…
What I would really like to see now is all the new TTS models being used more widespread. There are still so many games that have text only output. My kid love Alba: A wildlife Adventure but the eldest still isn't quite ready to read all the text so I have to sit with them reading out all the lines.
If anyone has a way of applying universal mods / accessibility features to existing games I'd love to see someone solve this and happy to help with the TTS!
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#29With how much NVidia is developing AI-workload accelerating hardware, I expect this will cost maybe few dozen dollars and train in few hours within next few years. What I think will be interesting is when commodity hardware can run cheap inference from very capable, specialized models. Pretty sure it will spawn a new golden age of AI-powered desktop applications. For example, video game space has already been trying…
> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). To me this is a downside compared to the NPC generated by humans, since that’s the only reason I would like to read them.
I still long for the day when we can have procedurally-generated stories and quests that are actually interesting to play through. I have no idea how that is going to work though!
Re: Karpathy: Let's reproduce GPT-2 (1.6B): one 8XH100 node 24h $672 in llm.c
#30With how much NVidia is developing AI-workload accelerating hardware, I expect this will cost maybe few dozen dollars and train in few hours within next few years. What I think will be interesting is when commodity hardware can run cheap inference from very capable, specialized models. Pretty sure it will spawn a new golden age of AI-powered desktop applications. For example, video game space has already been trying…
> For example, video game space has already been trying to create AI-powered NPCs, world generation and story-telling (e.g. Inworld AI). This'll be a niche for a long, long time. Games are generally carefully crafted to deliver a specific mechanical and/or narrative experience. A world populated by LLM/etc bots or content is one choice of what that experience might be, but it's not going to be a very satisfying one f…
I see the development energy around LLMs as a way to open up support for that.