Off topic but I did not know that Hatetris and "there is no antimemetics divisions¹" have the same creator : qntm ! 1- https://qntm.org/scp
I can imagine a common space of inspiration there.
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Off topic but I did not know that Hatetris and "there is no antimemetics divisions¹" have the same creator : qntm ! 1- https://qntm.org/scp
I can imagine a common space of inspiration there.
Off topic but I did not know that Hatetris and "there is no antimemetics divisions¹" have the same creator : qntm ! 1- https://qntm.org/scp
I enjoyed it more than the 3 body problem: the characters are better written, their motivations make more sense despite having much less time for actually developing them.
I was really having fun trying to figure out how to make the best of an impossible to solve situation. And the SCP lore is wonderful.
My favorite/least favorite tetris variant is Not Tetris 2, the one that doesn't snap to a grid. It's maddening. All this guy's games are mad at you. https://stabyourself.net/nottetris2/
Do not miss P.S. section at the end. It is very inspiring! Quote: "We’re not researchers at all. We’re just two people who became obsessed with a problem and put their meager knowledge to use, beating rocks against rocks in different configurations until something resembling a spearhead came out. ... You, too, can do something like this. Find a problem. Become obsessed with it. Learn everything you can about it. Fall…
Sounds to me like they are superb researchers. (Eureka moments leading you down more deadends is so wel put too.)
Off topic but I did not know that Hatetris and "there is no antimemetics divisions¹" have the same creator : qntm ! 1- https://qntm.org/scp
https://qntm.org/ra is also great, especially if you've read Sam's work and want more. It will appeal to technical types: magic is real and has a rigorous mathematical theory behind it, which is cool as far as it goes, but he takes it in an interesting direction from there.
I despise stories that are awesome enough to make me invested, but then make main characters (essentially) lose
Do not miss P.S. section at the end. It is very inspiring! Quote: "We’re not researchers at all. We’re just two people who became obsessed with a problem and put their meager knowledge to use, beating rocks against rocks in different configurations until something resembling a spearhead came out. ... You, too, can do something like this. Find a problem. Become obsessed with it. Learn everything you can about it. Fall…
Tetris, er, um I mean the use of interlacing cube blocks in random ways not intruding on existing IP, is such a deep well of variations on a theme from the hard core speed cults to a jelly gummy wiggle version to my fave that adds a z-axis [1] -- it just keeps on entertaining. [1] https://github.com/diarmidmackenzie/blocks-arcade
> Tetris, er, um I mean TTC has such an iron grip on Tetris that even clones which don't use the name or anything similar to it are still at risk of being shut down, it's ridiculous. It's possibly the only example of game mechanics being de-facto copyrighted, in spite of game mechanics ostensibly not being copyrightable, due to some legal sleight of hand where they successfully argued that the look of Tetris is their…
I thought I’d work on it further and maybe write some blog or put some dev vlogs on YouTube but never got around to doing it. Might do it some day.
Till then I’ll just post some links to my Github if anyone wants to check out what I was doing:
1. https://github.com/krkartikay/AlphaZero-proto