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Quake 1 potential original font

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Re: Quake 1 potential original font

#21
You could probably just ask Sasha Shor:

“As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

Re: Quake 1 potential original font

#22

You could probably just ask Sasha Shor: “As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

I don’t agree with the assertion made in the article but if they did use a font without securing permission I somehow doubt Shor would want to admit that, so sometimes you do need something other than a first party source.

Re: Quake 1 potential original font

#23
post #22

You could probably just ask Sasha Shor: “As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

I don’t agree with the assertion made in the article but if they did use a font without securing permission I somehow doubt Shor would want to admit that, so sometimes you do need something other than a first party source.

>> ...but if they did use a font without securing permission...

IANAL but I believe you can trace even a commercial font and use it. Making a bitmap font from print and using it in a game should be fine.

Re: Quake 1 potential original font

#24

You could probably just ask Sasha Shor: “As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

There was a Quake 4?! ...ah yes... no.. heh?

Must've blotted it out to preserve the affection I had for the first 3.

Re: Quake 1 potential original font

#25

You could probably just ask Sasha Shor: “As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

There was a Quake 4?! ...ah yes... no.. heh? Must've blotted it out to preserve the affection I had for the first 3.

It was a sequel to Quake II by Raven Software, using id Tech 4 (DOOM 3), notable for having a first-person cutscene in which you are "stroggified", transformed into one of the mechanical zombie soldiers you've been fighting against all game (but your NPC teammates save you at the last second before the brain implant that removes your free will is implanted). Apparently at the time, this was talked about lots in the marketing leading up to release, but when I played it as a kid, I never knew anything about that, so it was a real shock when I got to that part.

One cool thing the game did was they used the DOOM 3 "interactive panels" tech to make not only English-language human-manufactured "touchscreens", but also Strogg-language alien-manufactured "touchscreens", that you had to interact with to open doors and so forth. After becoming "stroggified", the glyphs on the Strogg touchscreens shift and you can now read them in English.

I went back and replayed it a few years ago and it's really pretty generic as far as shooters of that era go, but I thought Raven did a decent job given what they had to work with.

Re: Quake 1 potential original font

#26
post #7

This isn't really convincing. The P, G, R and Y are significantly different and appear in both the Quake sample and the font sample. S is significantly flatter. The cherry-picked examples are the most basic letters and likely to have parallel evolution because of the constraints of that design space. I think it's more likely to be a hand-crafted font, inspired by the general layout of stencil letters but no more than…

The N is completely different; Quake has a one-piece N, the font slices it into three separate parts.

Re: Quake 1 potential original font

#27

Earlier quoted context omitted.

There was a Quake 4?! ...ah yes... no.. heh? Must've blotted it out to preserve the affection I had for the first 3.

It was a sequel to Quake II by Raven Software, using id Tech 4 (DOOM 3), notable for having a first-person cutscene in which you are "stroggified", transformed into one of the mechanical zombie soldiers you've been fighting against all game (but your NPC teammates save you at the last second before the brain implant that removes your free will is implanted). Apparently at the time, this was talked about lots in the m…

I believe I probably started playing it when it came out, but abandoned it pretty early on, hence my initial confusion - like something you half remember.

The first 3 games though were great in their different ways, but Quake 1 will always be my favourite.

Re: Quake 1 potential original font

#28
post #12

Agree with all the other comments saying this specific connection seems iffy and rather unlikely. The many significant differences cited are strong evidence, G and Q and R are entirely different. The most distinctive feature of Visa aside from the stencil dropouts is the missing ‘lost and found’ strokes with A, N, V, and W, and Quake’s font doesn’t have this feature at all. On top of that there are a billion stencil…

The Q is obviously custom (Q for "Quake") the question is where the starting point for the font was. I agree about the cherry picking, but the font is going to have been modified for the game (as evidenced by the "Q".)

Re: Quake 1 potential original font

#29

Earlier quoted context omitted.

There was a Quake 4?! ...ah yes... no.. heh? Must've blotted it out to preserve the affection I had for the first 3.

It was a sequel to Quake II by Raven Software, using id Tech 4 (DOOM 3), notable for having a first-person cutscene in which you are "stroggified", transformed into one of the mechanical zombie soldiers you've been fighting against all game (but your NPC teammates save you at the last second before the brain implant that removes your free will is implanted). Apparently at the time, this was talked about lots in the m…

I used to sneak into my older sister's room to play it on her PC when I was a kid. I remember the stage with the toxic chemical facility or whatever it was, where the dead bodies would rise up behind you after you passed them by. I was too scared to play past it after getting jumpscared several times from behind, lol.

Re: Quake 1 potential original font

#30

You could probably just ask Sasha Shor: “As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page

There was a Quake 4?! ...ah yes... no.. heh? Must've blotted it out to preserve the affection I had for the first 3.

It was 'ok', it however, gave us the excellent ET:QW which was unbelievably good fun.
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