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Serious Sam handled massive amounts of enemies on 56k modem connections

staniks.github.io

21–30 of 172 posts

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#21

Croteam is such a talented team of game developers. I really enjoyed the Talos Principle (1 and 2) and they were some of the early pioneers of a completely custom Vulkan game engine for the first game.

I just found out the Talos 2 DLC is out on Steam this Friday!

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#22

Earlier quoted context omitted.

Yes. Both are “deterministic lockstep” systems. Many many games have used such a system over the years. Although it’s probably less common these days for a variety of reasons.

Is this due to the heterogeneity of client hardware?

Not primarily. There were weirder CPUs in the past. Today's CPUs have largely converged on floating point operations. Basically just sin/cos/tan differ now.

It's possible to write fully cross platform deterministic code today, but it's harder to do and uncommon in libraries.

Writing state synchronization and using client side prediction is generally easier. Determinism is only necessary if there are bandwidth constraints.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#24
post #7

Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...

[flagged]

The history of religion contradicts your point. Judaism emerged in the most illiterate area of its time.

I think "immunity for brainwashing" is the wrong term. Back in the simple days people got less exposed to, how ever you would like to call it. The first ever printed western book was the f'ing bible and people in the 2000s thought the internet would spark a new era of education, you know, printing press 2.0 and such.

Ok, enough OT.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#25
post #7

Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...

[flagged]

As in traditional societies that burn scientists for suggesting earth revolves around the sun? This is why it’s important to learn history instead of just making things up in your head.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#26

Earlier quoted context omitted.

[flagged]

As in traditional societies that burn scientists for suggesting earth revolves around the sun? This is why it’s important to learn history instead of just making things up in your head.

> It’s important to learn history instead of just making things up in your head.

I agree.

Which traditional societies burnt scientists (plural) for suggesting earth revolves around the sun?

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#27

Earlier quoted context omitted.

[flagged]

The history of religion contradicts your point. Judaism emerged in the most illiterate area of its time. I think "immunity for brainwashing" is the wrong term. Back in the simple days people got less exposed to, how ever you would like to call it. The first ever printed western book was the f'ing bible and people in the 2000s thought the internet would spark a new era of education, you know, printing press 2.0 and su…

> Judaism emerged in the most illiterate area of its time.

I'm pretty sure Australia was way more illerate at that time - plenty of cave and rock art going on for some 70K years prior, sure, but no written language at all even by 1788.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#28

Croteam is such a talented team of game developers. I really enjoyed the Talos Principle (1 and 2) and they were some of the early pioneers of a completely custom Vulkan game engine for the first game.

I found devastating that in The Talos Principle 2 they had dropped their own engine and used Unreal Engine instead.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#29

Croteam is such a talented team of game developers. I really enjoyed the Talos Principle (1 and 2) and they were some of the early pioneers of a completely custom Vulkan game engine for the first game.

I found devastating that in The Talos Principle 2 they had dropped their own engine and used Unreal Engine instead.

I found this disappointing too. I know they don’t have the resources to build their own equivalent of Nanite and such, but… On top of the performance issues, there were a number of things that actually looked so much better in the 2014 game. For example, the forcefields and water ripples.

Re: Serious Sam handled massive amounts of enemies on 56k modem connections

#30
post #7

Is this the same idea as "1500 archers on a 28.8" for Age of Empires? https://www.gamedeveloper.com/programming/1500-archers-on-a-...

[flagged]

I think that is untrue. It was harder (but not impossible) to push propaganda to uniformist societies because:

1. they were already brainwashed to some degree. In the sense that someone made them believe things that were objectively either not true or arbitrary ("our rabbit god against their duck god")

2. these societies did have no mass media. Reaching many people of the society was only possible through elaborate structures and later the printing press, hence the influence of the back then most elaborate brainwashing structure there was: the catholic church. And even they had a lot of work to make this count as many people could not read the books they were printing.

The bible is a perfect example for how those societies in fact were very unprepared for being brainwashed. The fact that mass media didn't exist just meant the whole thing was much more time- and labor-intensive than a similar thing would have been today. Although I argue today the challenge would be to get as broad of a movement — because people were more isolated back in the day and therefore more scared to deviate from the perceived norms.

Hence why today's brainwashing movements, cults etc. always strive to isolate their followers from the rest of society.

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