If I can make one criticism/observation of the tests, it seems that most of them reason about perfect information in a game-theoretic sense. However, many if not most of the more challenging problems we encounter involve hidden information. Poker and negotiations are examples of problem solving in imperfect information scenarios. Smoothly navigating social situations also requires a related problem of working with hidden information.
One of the really interesting things we humans are able to do is to take the rules of a game and generate strategies. While we do have some algorithms which can "teach themselves" e.g. to play go or chess, those same self-play algorithms don't work on hidden information games. One of the really interesting capabilities of any generally-intelligent system would be synthesizing a general problem solver for those kinds of situations as well.