12 years and $700M later, they're on Alpha 3.23. When this game started accepting donations, it was 2012. Mass Effect 3 was released in March of that year. Mass Effect 2 was released just two years previous, in 2010, and the first game in the series was released in late 2007. Less than four and a half years from start to finish. I know that development cycles have been growing quite a lot longer, but this is ridiculo…
I think most estimates place the budget of GTA 6 at well north of $1000M. That said, based on public data, it's #2 on wikipedia[1]. [1] https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
Star Citizen Tops $700M, Still No Release Date
21–30 of 89 posts
Re: Star Citizen Tops $700M, Still No Release Date
#22Star Citizen is a financial success as is, everyone making it is getting paid. Would they really make more money by releasing it? There is a phenomenon in the start-up world where wildly pre-revenue fast growing startups are overvalued until they decide they want to make money and then they are judged on their profitability, which often kills their valuation.
Re: Star Citizen Tops $700M, Still No Release Date
#23Say what you will of Star Citizen, there is actual gameplay... more than other crowd-funded games like Chronicles of Elyria or Earth2 can claim. Not that I'm going to bat for Star Citizen.
Is there any gameplay? I’ve tried playing it but the performance issues made it near impossible. I’ve got a decent rig so it wasn’t a hardware issue
Re: Star Citizen Tops $700M, Still No Release Date
#24Star Citizen is a financial success as is, everyone making it is getting paid. Would they really make more money by releasing it? There is a phenomenon in the start-up world where wildly pre-revenue fast growing startups are overvalued until they decide they want to make money and then they are judged on their profitability, which often kills their valuation.
Ships are 'sold' to individuals before they've ever integrated those models into the game. Doubtful there is any way it can be made a balanced and fun MP experience without some major walking back.
Re: Star Citizen Tops $700M, Still No Release Date
#25Re: Star Citizen Tops $700M, Still No Release Date
#26It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.
Re: Star Citizen Tops $700M, Still No Release Date
#27Earlier quoted context omitted.
> The gig is just too good to miss out on. the compensation required to keep the boat from rocking must be staggering
I genuinely believe Chris Roberts does it to make the game he always dreamed of. That game happens to have an incredible amount of feature creep. He is not the person you want to hand an infinite amount of money to make a project without supervision or externally imposed deadlines. For everyone else it's a passion or an unusually steady job. Many studios have layoffs as they finish games, but with Star Citizen never…
Edit: Oops, how embarrassing. Gary Oldman is not, in fact, dead. Not sure who I was thinking of.
Re: Star Citizen Tops $700M, Still No Release Date
#28It's a heated race with HL3. Duke Nukem Forever took 14 years, so I wouldn't call this dead quite yet.
Re: Star Citizen Tops $700M, Still No Release Date
#294.0 is going to be by end of year which will have server meshing, at which point, all of the difficult tech behind the scenes will be finished.
I think CIG is going to license the engine once this is completed.
Re: Star Citizen Tops $700M, Still No Release Date
#30I'd love to know their finances in greater depth. They can't have burned through $700 million, can they? If they haven't, how are they storing this money? Is it just in a savings account? Bonds? Stocks?