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Lessons Learned from My First Roblox Game

mandeepbhutani.com

21–30 of 35 posts

Re: Lessons Learned from My First Roblox Game

#21
post #2

Odd mix of business, design, and technical implementation details here. I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why?

[deleted]

Re: Lessons Learned from My First Roblox Game

#22
post #20
post #8

Earlier quoted context omitted.

Shrug. The developer seems to be enjoying their experience and is not profit motivated (at least as far as the article indicated).

In this case , the developer is an adult seasoned game developer. But if you know Roblox, you know how this is not the case for most developers on that platform.

Ok? It’s still irrelevant

Re: Lessons Learned from My First Roblox Game

#23
post #2

Odd mix of business, design, and technical implementation details here. I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why?

What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox. Thanks for bringing up the other points. I should add clarification on that in the post. I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t see…

Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article

I thought it was interesting

Re: Lessons Learned from My First Roblox Game

#24
post #23

Earlier quoted context omitted.

What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox. Thanks for bringing up the other points. I should add clarification on that in the post. I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t see…

Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article I thought it was interesting

Thanks for the feedback.

Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.

Just trying to learn how I can write these posts better.

Re: Lessons Learned from My First Roblox Game

#25

Earlier quoted context omitted.

Is Roblox anything other than exploiting kids?

I didn't find much good about Roblox in the past few years here: https://hn.algolia.com/?query=roblox%20comments%3E10&sort=by... -- 2024 https://news.ycombinator.com/item?id=28247034 https://news.ycombinator.com/item?id=39934101 "Roblox executive says children making money on the platform is 'a gift'" > Arguing that it's a "gift" when they're taking a 75% cut is just offensive. 2023 https://news.ycombinator.com/item?…

Today I learned you can filter by amount of comments when searning hn.

Re: Lessons Learned from My First Roblox Game

#26
post #22
post #20

Earlier quoted context omitted.

In this case , the developer is an adult seasoned game developer. But if you know Roblox, you know how this is not the case for most developers on that platform.

Ok? It’s still irrelevant

I’d argue that this developer is still being exploited.

Re: Lessons Learned from My First Roblox Game

#27
post #23

Earlier quoted context omitted.

Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article I thought it was interesting

Thanks for the feedback. Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose. Just trying to learn how I can write these posts better.

Pick one concept and talk about that concept.

I see at least three perspectives here:

* business / marketing

* level design

* technical implementation

Do only one of those concisely and completely. And if you want to do all three, make it three articles.

Re: Lessons Learned from My First Roblox Game

#28
post #27

Earlier quoted context omitted.

Thanks for the feedback. Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose. Just trying to learn how I can write these posts better.

Pick one concept and talk about that concept. I see at least three perspectives here: * business / marketing * level design * technical implementation Do only one of those concisely and completely. And if you want to do all three, make it three articles.

Got it. Thanks for taking the time to help me with this!

Re: Lessons Learned from My First Roblox Game

#29

Today I learnt that “obstacle course” is so common as a game mode on Roblox that it is regularly shortened to “obby”, a word I have never heard before in the fifty-two years I have been speaking English.

iirc, there was once a character limit for the title of your game. Obstacle course got shortened to Obby in order to comply
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