Odd mix of business, design, and technical implementation details here. I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why?
Lessons Learned from My First Roblox Game
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Re: Lessons Learned from My First Roblox Game
#22Earlier quoted context omitted.
Shrug. The developer seems to be enjoying their experience and is not profit motivated (at least as far as the article indicated).
In this case , the developer is an adult seasoned game developer. But if you know Roblox, you know how this is not the case for most developers on that platform.
Re: Lessons Learned from My First Roblox Game
#23Odd mix of business, design, and technical implementation details here. I feel kind of lost as to what the goal of the game was. Spending money for advertisement for a free game that you think people should play for 20 minutes and also looking at things like retention. Why?
What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox. Thanks for bringing up the other points. I should add clarification on that in the post. I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t see…
I thought it was interesting
Re: Lessons Learned from My First Roblox Game
#24Earlier quoted context omitted.
What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox. Thanks for bringing up the other points. I should add clarification on that in the post. I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t see…
Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article I thought it was interesting
Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.
Just trying to learn how I can write these posts better.
Re: Lessons Learned from My First Roblox Game
#25Earlier quoted context omitted.
Is Roblox anything other than exploiting kids?
I didn't find much good about Roblox in the past few years here: https://hn.algolia.com/?query=roblox%20comments%3E10&sort=by... -- 2024 https://news.ycombinator.com/item?id=28247034 https://news.ycombinator.com/item?id=39934101 "Roblox executive says children making money on the platform is 'a gift'" > Arguing that it's a "gift" when they're taking a 75% cut is just offensive. 2023 https://news.ycombinator.com/item?…
Re: Lessons Learned from My First Roblox Game
#26Re: Lessons Learned from My First Roblox Game
#27Earlier quoted context omitted.
Personally I think the article tackles too many things which is a bit frustrating if any of the threads are interesting but it’s your article I thought it was interesting
Thanks for the feedback. Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose. Just trying to learn how I can write these posts better.
I see at least three perspectives here:
* business / marketing
* level design
* technical implementation
Do only one of those concisely and completely. And if you want to do all three, make it three articles.
Re: Lessons Learned from My First Roblox Game
#28Earlier quoted context omitted.
Thanks for the feedback. Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose. Just trying to learn how I can write these posts better.
Pick one concept and talk about that concept. I see at least three perspectives here: * business / marketing * level design * technical implementation Do only one of those concisely and completely. And if you want to do all three, make it three articles.
Re: Lessons Learned from My First Roblox Game
#29Today I learnt that “obstacle course” is so common as a game mode on Roblox that it is regularly shortened to “obby”, a word I have never heard before in the fifty-two years I have been speaking English.