Because you can die without groceries and suffer a lot without other basics unlike with personal software?
> Consider its cost per use
Just pick a better metric (like mortal cost per non-use) and it will make sense.
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Because you can die without groceries and suffer a lot without other basics unlike with personal software?
> Consider its cost per use
Just pick a better metric (like mortal cost per non-use) and it will make sense.
> Apple sells highly profitable devices and makes its apps free, but locks you into a proprietary ecosystem. Apple does sell a number of software products for high-ish prices: Final Cut Pro (as well as add-ons Motion and Compressor) and Logic Pro are paid-for software. But the another thing (which is fascinating to me, given the audience of HN and the tone of the comments here) is that part of the purpose of the ecos…
As a college student: bold of you to assume I have any money at all. Also while I do like the software VMware and proxmox has, and I would donate to developers if I had spare money, I don't so I just keep a list for future me, and try to convey my thanks in the meantime. On the other hand: broadcom can gargle my balls, I will not be paying them a single cent unless its my last option. They killed a good product, and…
Assuming you haven't exited to a barter economy you must surely be buying food? Unlike food, software can create time. Time = potential earnings. Consider a piece of software that costs less than a sandwich but the leverage it creates frees up some amount of time that earns you more than the cost of a sandwich.
Consider the software that saves you 5 min at night when you're doing some assignment - this isn't monetizable, you've go the benefit of 5 min more sleep, but you can't pay with that for the app
> I’m not sure why, but we seem more willing to spend money on good fruit jam than on good software. I notice that I spend less on personal software than I do on groceries and many basic things. Because you can die without groceries and suffer a lot without other basics unlike with personal software? > Consider its cost per use Just pick a better metric (like mortal cost per non-use) and it will make sense.
> I’m not sure why, but we seem more willing to spend money on good fruit jam than on good software. I notice that I spend less on personal software than I do on groceries and many basic things. Because you can die without groceries and suffer a lot without other basics unlike with personal software? > Consider its cost per use Just pick a better metric (like mortal cost per non-use) and it will make sense.
The point isn't where you live or die. The point is that we are willing to spend more for a good product, when that product isn't software (I don't think that is true) he wasn't saying "we buy jam but not software" he was saying "we are willing to spend more money on artesian jam than on good quality software"
Earlier quoted context omitted.
Assuming you haven't exited to a barter economy you must surely be buying food? Unlike food, software can create time. Time = potential earnings. Consider a piece of software that costs less than a sandwich but the leverage it creates frees up some amount of time that earns you more than the cost of a sandwich.
Life isn't an ad, you can't monetize a random impression at any time. Consider the software that saves you 5 min at night when you're doing some assignment - this isn't monetizable, you've go the benefit of 5 min more sleep, but you can't pay with that for the app
Consider how much one hour of your time is worth — you are probably underestimating that number.
> I’m not sure why, but we seem more willing to spend money on good fruit jam than on good software. I notice that I spend less on personal software than I do on groceries and many basic things. Because you can die without groceries and suffer a lot without other basics unlike with personal software? > Consider its cost per use Just pick a better metric (like mortal cost per non-use) and it will make sense.
That's very sweet and all, but I strongly prefer the voluntary communism of free software, and I don't leave the open-source world unless I have no choice.
There are thousands of companies who release open source as part of a paid product.
> Apple sells highly profitable devices and makes its apps free, but locks you into a proprietary ecosystem. Apple does sell a number of software products for high-ish prices: Final Cut Pro (as well as add-ons Motion and Compressor) and Logic Pro are paid-for software. But the another thing (which is fascinating to me, given the audience of HN and the tone of the comments here) is that part of the purpose of the ecos…
The killer app for jailbreaking/sideloading on Apple's handheld gaming system is ... running unlicensed games?
So basically similar to jailbreaking/sideloading on Nintendo's handheld gaming system?
Perhaps one difference may be that popular iPhone games are "free to play" with intrusive microtransactions, while Nintendo games (especially first party) cost more up front but avoid microtransactions. Also iPhone games tend to be "live service" while many Nintendo games can be played offline (or on a LAN for games like Mario Kart or Smash.)
iPhone game developers may be able to leverage online DRM schemes in "live service" games to block unauthorized players of sideloaded games.
As a college student: bold of you to assume I have any money at all. Also while I do like the software VMware and proxmox has, and I would donate to developers if I had spare money, I don't so I just keep a list for future me, and try to convey my thanks in the meantime. On the other hand: broadcom can gargle my balls, I will not be paying them a single cent unless its my last option. They killed a good product, and…
Personally? Maybe not. Collectively? Maybe:
"College students are an entry-point market with over $593 billion in spending power."
https://www.refuelagency.com/college-marketing/
Part of it could be that many students have summer and/or part-time jobs, and the university isn't always successful in seizing every last dime that you make.