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The creator of 'Magic: The Gathering' knows where it all went wrong
21–30 of 92 posts
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#22Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
The game Garfield envisioned was played with Ante, which is something the community ran away from real quick. His game also had no serious text templating, so it was a far harder game to play. He might not have envisioned play to win, but he designed some of the craziest cards printed in the history of the game, and basically every single one of them had the highest rarity: He knew that Ancestral Recall was much bett…
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#23Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
The game Garfield envisioned was played with Ante, which is something the community ran away from real quick. His game also had no serious text templating, so it was a far harder game to play. He might not have envisioned play to win, but he designed some of the craziest cards printed in the history of the game, and basically every single one of them had the highest rarity: He knew that Ancestral Recall was much bett…
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#24Earlier quoted context omitted.
Everything always goes wrong when it leaves it's small niche and starts being monetised. The thing that mattered no longer matters, only money.
Magic was monetized from the beginning. It was the precursor to loot boxes in modern computer gaming and used the same hooks that get people addicted to gambling to encourage sales of booster packs.
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#25The guy who invented the power 9 complaining about these new designers making rares that are too good… right. Also the hate on Arena is bizarre - it’s not perfect but it is polished and works well on (at least) iPhone PC and Mac.
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#26Part of the original magic that Garfield talks about, the player experience of discovering a world of cards you've never seen before, is captured by recent video games like Inscryption (especially) and Slay the Spire. Dominion is also an excellent game as the progenitor of the deck-building game genre, where you build a deck from scratch inside each game (and Inscryption/Slay the Spire descend from), rather than outs…
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#27Part of the original magic that Garfield talks about, the player experience of discovering a world of cards you've never seen before, is captured by recent video games like Inscryption (especially) and Slay the Spire. Dominion is also an excellent game as the progenitor of the deck-building game genre, where you build a deck from scratch inside each game (and Inscryption/Slay the Spire descend from), rather than outs…
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#28that was like the original bitcoin. anyone who still held on to those cards , especially the power 9 or dual lands, made a killing
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#29The guy who invented the power 9 complaining about these new designers making rares that are too good… right. Also the hate on Arena is bizarre - it’s not perfect but it is polished and works well on (at least) iPhone PC and Mac.
The hate against arena isn't due to lack of polish or it not working well, it's about what it's trying to do. It's not about collecting or trading cards anymore it's about opening as many loot boxes (packs) as possible.
MTGA let you purchase specific cards, Arena does not and likely never will. That isn't an oversight, that's a conscious choice to get people to spend money on buying more digital packs. That's a big reason it gets hate.
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#30Earlier quoted context omitted.
Magic was monetized from the beginning. It was the precursor to loot boxes in modern computer gaming and used the same hooks that get people addicted to gambling to encourage sales of booster packs.
The article covers how this is not true and how the transition to loot boxes was how it went wrong. The start is meandering but the meat is that the end.
From my perspective the idea of a game being compelling because of the mystery doesn't work with PvP because the fundamental mechanic pushes people to learn the meta so they can win. If the original goal of Magic was to allow people to feel the wonder of discovery, either it should have been a PvE game with a GM, or the booster packs actually are a core mechanic that provide the thrill of the unknown, in which case the game was structured from the start to make money.