I really like loopy. It has a very stat mech or discrete math feel. I think it could be used to introduce deeper concepts in mathematics to novices, such as proofs, and the question of whether mathematics is constructed or discovered. A lot of the time solving loopy involves noticing re-usable patterns. But how do you know a possible pattern is re-usable? Well, you can prove it, such as with notions from graph theory…
Simon Tatham's Portable Puzzle Collection
21–30 of 54 posts
Re: Simon Tatham's Portable Puzzle Collection
#22Re: Simon Tatham's Portable Puzzle Collection
#23Re: Simon Tatham's Portable Puzzle Collection
#24Here is a nice version of those puzzles, but more responsive: http://medmunds.github.io/puzzles/
Re: Simon Tatham's Portable Puzzle Collection
#25Here is a nice version of those puzzles, but more responsive: http://medmunds.github.io/puzzles/
Re: Simon Tatham's Portable Puzzle Collection
#26It has the best version of minesweeper, where every board is solvable.
There was a Minesweeper variant called Kaboom, where you're playing against a computer that's trying to make you lose. The computer has to comply with all revealed information, but if you ever make a guess, no matter how improbable, it's have over. https://pwmarcz.pl/blog/kaboom/ Previous discussion on HackerNews: https://news.ycombinator.com/item?id=21883875
Re: Simon Tatham's Portable Puzzle Collection
#27I install this on everything. It is really really good, and IMO the way more games should be made: make a fast simple windowmanager friendly interface presenting puzzles and games in a very pure and unencumbered form. Another example: I love SimCity 2000 for Win95, but not SimCity 3000 or SimCity 4. Why? Wright did 2000 right, the post-EA SimCities were all full screen flashy playskool interface monstrosities. 3000 b…
Re: Simon Tatham's Portable Puzzle Collection
#28At least on Android some games are flawed. Never played them on another system. For example Flood can be solved in less turns than the 'calculated' minimum.
Re: Simon Tatham's Portable Puzzle Collection
#29I find a custom-sized Pearl board so that it fills as much of my phone screen as possible without getting teeny is just the right length to fill a minute or two. I wanted to play even bigger boards on my tablet, but it seems the puzzle generation algorithm is exponential and asking for a too-big board will crash the app.
Re: Simon Tatham's Portable Puzzle Collection
#30I really like loopy. It has a very stat mech or discrete math feel. I think it could be used to introduce deeper concepts in mathematics to novices, such as proofs, and the question of whether mathematics is constructed or discovered. A lot of the time solving loopy involves noticing re-usable patterns. But how do you know a possible pattern is re-usable? Well, you can prove it, such as with notions from graph theory…
For more variations, research papers, implementations, etc. search for its canonical name `Slitherlink`.