Earlier quoted context omitted.
Well Windows95 probably didn't support multiple CPUs, so it's not bad :)
It did support multiple threads and pre-emptive multitasking.
I ported thousands of apps to Windows 95 [video]
21–27 of 27 posts
Re: I ported thousands of apps to Windows 95 [video]
#22At one point, I was shouting "gacutil" at the screen, until he got there eventually :-)
Re: I ported thousands of apps to Windows 95 [video]
#23MattKC has some interesting content from time to time, like this project he worked on. But I find a decent number of his videos to be weirdly click-bait hell, like the video about installing Windows 98 on a modernish ThinkPad (using CSM - which isn't all that interesting or exotic and seemed to exist to game the Youtube algorithm for clicks) or about a video he put out a few years ago about Super Mario 64 not being o…
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
Re: I ported thousands of apps to Windows 95 [video]
#24MattKC has some interesting content from time to time, like this project he worked on. But I find a decent number of his videos to be weirdly click-bait hell, like the video about installing Windows 98 on a modernish ThinkPad (using CSM - which isn't all that interesting or exotic and seemed to exist to game the Youtube algorithm for clicks) or about a video he put out a few years ago about Super Mario 64 not being o…
If you found the video on Super Mario 64 being published with debug symbols interesting, check this out: After finding out about the debug symbols, a developer took a deeper dive through the codebase and optimized the ever living hell out of to get 60fps+. FIXING the ENTIRE SM64 Source Code (INSANE N64 performance) https://www.youtube.com/watch?v=t_rzYnXEQlE
Re: I ported thousands of apps to Windows 95 [video]
#25Earlier quoted context omitted.
Well Windows95 probably didn't support multiple CPUs, so it's not bad :)
It did support multiple threads and pre-emptive multitasking.
Re: I ported thousands of apps to Windows 95 [video]
#26Earlier quoted context omitted.
It did support multiple threads and pre-emptive multitasking.
Are we getting old for knowing that Reentrancy was an issue before multi-core processors became the norm for consumers?
Re: I ported thousands of apps to Windows 95 [video]
#27Earlier quoted context omitted.
If you found the video on Super Mario 64 being published with debug symbols interesting, check this out: After finding out about the debug symbols, a developer took a deeper dive through the codebase and optimized the ever living hell out of to get 60fps+. FIXING the ENTIRE SM64 Source Code (INSANE N64 performance) https://www.youtube.com/watch?v=t_rzYnXEQlE
I mentioned Kaze in my original post… but yes this video is fantastic and I think Kaze is an absolute legend.