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I ported thousands of apps to Windows 95 [video]

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Re: I ported thousands of apps to Windows 95 [video]

#21

Earlier quoted context omitted.

Well Windows95 probably didn't support multiple CPUs, so it's not bad :)

It did support multiple threads and pre-emptive multitasking.

Are we getting old for knowing that Reentrancy was an issue before multi-core processors became the norm for consumers?

Re: I ported thousands of apps to Windows 95 [video]

#23

MattKC has some interesting content from time to time, like this project he worked on. But I find a decent number of his videos to be weirdly click-bait hell, like the video about installing Windows 98 on a modernish ThinkPad (using CSM - which isn't all that interesting or exotic and seemed to exist to game the Youtube algorithm for clicks) or about a video he put out a few years ago about Super Mario 64 not being o…

If you found the video on Super Mario 64 being published with debug symbols interesting, check this out: After finding out about the debug symbols, a developer took a deeper dive through the codebase and optimized the ever living hell out of to get 60fps+.

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

https://www.youtube.com/watch?v=t_rzYnXEQlE

Re: I ported thousands of apps to Windows 95 [video]

#24
post #23

MattKC has some interesting content from time to time, like this project he worked on. But I find a decent number of his videos to be weirdly click-bait hell, like the video about installing Windows 98 on a modernish ThinkPad (using CSM - which isn't all that interesting or exotic and seemed to exist to game the Youtube algorithm for clicks) or about a video he put out a few years ago about Super Mario 64 not being o…

If you found the video on Super Mario 64 being published with debug symbols interesting, check this out: After finding out about the debug symbols, a developer took a deeper dive through the codebase and optimized the ever living hell out of to get 60fps+. FIXING the ENTIRE SM64 Source Code (INSANE N64 performance) https://www.youtube.com/watch?v=t_rzYnXEQlE

I mentioned Kaze in my original post… but yes this video is fantastic and I think Kaze is an absolute legend.

Re: I ported thousands of apps to Windows 95 [video]

#25

Earlier quoted context omitted.

Well Windows95 probably didn't support multiple CPUs, so it's not bad :)

It did support multiple threads and pre-emptive multitasking.

Yeah thanks for pointing this out. It certainly didn't _feel_ like Windows 95 supported preemption when I was using it :)

Re: I ported thousands of apps to Windows 95 [video]

#26
post #21

Earlier quoted context omitted.

It did support multiple threads and pre-emptive multitasking.

Are we getting old for knowing that Reentrancy was an issue before multi-core processors became the norm for consumers?

Yup. Let’s go do some bird watching and have a beer and reminisce about computers with kilobytes of RAM, old buddy.

Re: I ported thousands of apps to Windows 95 [video]

#27
post #23

Earlier quoted context omitted.

If you found the video on Super Mario 64 being published with debug symbols interesting, check this out: After finding out about the debug symbols, a developer took a deeper dive through the codebase and optimized the ever living hell out of to get 60fps+. FIXING the ENTIRE SM64 Source Code (INSANE N64 performance) https://www.youtube.com/watch?v=t_rzYnXEQlE

I mentioned Kaze in my original post… but yes this video is fantastic and I think Kaze is an absolute legend.

Ope! Missed that. He definitely is.
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