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How do computers calculate sine?

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Re: How do computers calculate sine?

#21
post #13

CORDIC is how it's usually done in hardware (and FPGAs). https://en.wikipedia.org/wiki/CORDIC

CORDIC is pretty obsolete, AFAIK. Its advantage is that its hardware requirements are absolutely tiny: two (?) accumulator registers, and hardware adders and shift-ers—I think that's all. No multiplication needed, in particular. Very convenient if you're building things from discrete transistors , like the some of those earlier scientific calculators! (Also has a nice property, apparently, that CORDIC-like routines e…

CORDIC still is used in tiny microcontrollers (smaller than Cortex-M0) and in FPGAs when you are very resource-constrained. Restricting the domain and using Chebyshev/Remez is the way to go pretty much everywhere.

Re: How do computers calculate sine?

#24
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Well, what's fun is that (AFAIK) trigonometric functions tend not to be implemented in the newer floating point instructions, such as AVX or SSE. So while what you say is true about the x87 implementation of those functions, for anything targeting a machine built in the last 20 years it's likely the code will run consistently regardless the architecture (barring architecture floating point bugs, which aren't terribly…

[deleted]

Re: How do computers calculate sine?

#25
post #16
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Safer to assume that floats are never deterministic.

Floats follow a clear specification which determines precisely how basic arithmetic should work. They should work the same on all popular modern platforms. (Whether specific software libraries are the same is a separate question.)

Re: How do computers calculate sine?

#26
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Somewhat annoyingly the ascribe standard only specifies that various math functions return an approximation but does not set any bounds on that approximation. So for many functions you could just return NaN and still be compliant.

Re: How do computers calculate sine?

#27
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Well, what's fun is that (AFAIK) trigonometric functions tend not to be implemented in the newer floating point instructions, such as AVX or SSE. So while what you say is true about the x87 implementation of those functions, for anything targeting a machine built in the last 20 years it's likely the code will run consistently regardless the architecture (barring architecture floating point bugs, which aren't terribly…

Sadly even SSE vs. AVX is enough to often give different results, as SSE doesn't have support for fused multiply-add instructions which allow calculation of a*b + c with guaranteed correct rounding. Even though this should allow CPUs from 2013 and later to all use FMA, gcc/clang don't enable AVX by default for the x86-64 targets. And even if they did, results are only guaranteed identical if implementations have chosen the exact same polynomial approximation method and no compiler optimizations alter the instruction sequence.

Unfortunately, floating point results will probably continue to differ across platforms for the foreseeable future.

Re: How do computers calculate sine?

#28
post #16
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Safer to assume that floats are never deterministic.

Floats are well defined, and it is perfectly possible to reason about how algorithms based on them should behave. Few languages specify the accuracy of things like trig functions, so relying on them can be tricky, and JavaScript is particularly bad in that respect.

Re: How do computers calculate sine?

#29
post #10

This made me realize that trigonometric functions are not deterministic across different CPU architectures, OS, and programming languages (floating point precision aside). E.g. I would assume that Math.sin(x) returns the same thing in NodeJS on Windows and Mac/M1, but it turns out it is necessarily so. https://stackoverflow.com/questions/74074312/standard-math-f...

Somewhat annoyingly the ascribe standard only specifies that various math functions return an approximation but does not set any bounds on that approximation. So for many functions you could just return NaN and still be compliant.

Isn’t NaN the one value that can’t possibly count as an approximation, because it’s not a number and unordered? ;)

Re: How do computers calculate sine?

#30
post #27

Earlier quoted context omitted.

Well, what's fun is that (AFAIK) trigonometric functions tend not to be implemented in the newer floating point instructions, such as AVX or SSE. So while what you say is true about the x87 implementation of those functions, for anything targeting a machine built in the last 20 years it's likely the code will run consistently regardless the architecture (barring architecture floating point bugs, which aren't terribly…

Sadly even SSE vs. AVX is enough to often give different results, as SSE doesn't have support for fused multiply-add instructions which allow calculation of a*b + c with guaranteed correct rounding. Even though this should allow CPUs from 2013 and later to all use FMA, gcc/clang don't enable AVX by default for the x86-64 targets. And even if they did, results are only guaranteed identical if implementations have chos…

That's a bit of a different problem IMO.

Barring someone doing a "check if AVX is available" check inside their code, binaries are generally compiled targeting either SSE or AVX and not both. You can reasonably expect that the same binary thrown against multiple architectures will have the same output.

This, of course, doesn't apply if we are talking about a JIT. All bets are off if you are talking about javascript or the JVM.

That is to say, you can expect that a C++ binary blob from the Ubuntu repo is going to get the same numbers regardless the machine since they generally will target fairly old architectures.

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