I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…
SuperTux
21–30 of 55 posts
Re: SuperTux
#22This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.
Re: SuperTux
#23Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting the details wrong.
Edit: haunter had the answer. It was a port of TuxRacer.
Re: SuperTux
#24Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/
Also: https://github.com/supertuxkart/stk-code
Re: SuperTux
#25I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…
But yeah this has nothing to do with the actual content of the levels, it only refers to the engine.
Re: SuperTux
#26Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/
Re: SuperTux
#27I was hoping this would be the belly-sliding game that I had on Mac OS X circa 2001. Someone made it with whatever new-to-MacOS tech to show off what could be done that wasn't possible on Mac OS 9 and I downloaded it from somewhere. Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting t…
Re: SuperTux
#28I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…
Minecraft (Java Edition) is probably the most notable game like this. It’s continued to be the same game with few engine changes/rewrites from the single dev basement project up until the present day dedicated sub company in Microsoft.
Re: SuperTux
#29This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.
Re: SuperTux
#30This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.
Be curious to know what makes a Portuguese linux distro. Isn't changing the language on any other mainstream distro enough? What does the Portuguese market desire extra on top to warant the extra effort?