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SuperTux

github.com

21–30 of 55 posts

Re: SuperTux

#21

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

They definitely do rework modern games. I don't know if it's still technically EA but No Man's Sky gets massive patches regularly. MMOs also get game changing updates.

Re: SuperTux

#22
post #14

This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.

I've got a bunch of these Magalhães at home due to having my parents work at schools. If I recall correctly, SuperTux was exclusive to the first version of the laptop(there were two) and you can still turn heads nowadays if you take one out in public, which is pretty cool. Too bad that, despite their ruggedness, the Magalhães 1 had a very frail hard drive whose death meant that the BIOS would lock up completely when booting, not even allowing you to get to the setup menu, which for a kid meant that it became a paperweight.

Re: SuperTux

#23
I was hoping this would be the belly-sliding game that I had on Mac OS X circa 2001. Someone made it with whatever new-to-MacOS tech to show off what could be done that wasn't possible on Mac OS 9 and I downloaded it from somewhere.

Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting the details wrong.

Edit: haunter had the answer. It was a port of TuxRacer.

Re: SuperTux

#24
post #16
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

Also: https://github.com/supertuxkart/stk-code

OpenStreetMaps x SuperTuxKart has got to be one of my favorite hidden niches: https://wiki.openstreetmap.org/wiki/SuperTuxKart

Re: SuperTux

#25

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

Well, there actually is/was a Supertux 2. I don't remember the specifics, I think they rewrote it from blit 2D into OpenGL? You can see here : https://github.com/SuperTux/supertux/blob/master/supertux2.d... that it's called supertux2

But yeah this has nothing to do with the actual content of the levels, it only refers to the engine.

Re: SuperTux

#26
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

Any course/tutorial dissecting Tux Racer (or similar) sources would be nice.

Re: SuperTux

#27

I was hoping this would be the belly-sliding game that I had on Mac OS X circa 2001. Someone made it with whatever new-to-MacOS tech to show off what could be done that wasn't possible on Mac OS 9 and I downloaded it from somewhere. Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting t…

See the other comment about tux racer

Re: SuperTux

#28
post #19

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

Minecraft (Java Edition) is probably the most notable game like this. It’s continued to be the same game with few engine changes/rewrites from the single dev basement project up until the present day dedicated sub company in Microsoft.

Team Fortress 2 had this effect too. 17 years of incremental patches have resulted in a game entirely different from its original release.

Re: SuperTux

#29
post #14

This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.

Also in an Andalusian-flavored Linux distro, Guadalinex.

Re: SuperTux

#30
post #14

This game got weirdly very popular among kids of a very specific generation, here in Portugal. The "Magalhães", an Intel Classmate variant that was available to school kids between 2008 and 2010 for a price between 50€ and 0€ (depending in social security status), came bundled with both Windows and a Portuguese Linux distro, which shipped with SuperTux by default.

>Portuguese Linux distro

Be curious to know what makes a Portuguese linux distro. Isn't changing the language on any other mainstream distro enough? What does the Portuguese market desire extra on top to warant the extra effort?

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