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The reasons people are sending back their Apple Vision Pro headsets

techradar.com

21–30 of 80 posts

Re: The reasons people are sending back their Apple Vision Pro headsets

#21
post #17

Earlier quoted context omitted.

but it's Apple, so they don't really lower the price

They do lower the price. In my opinion, it just goes from very expensive to pretty expensive.

It honestly depends on the particular product. I think my M1 Mac Mini, my Apple Watch SE, and the iPhone SEs that I bought for my teenagers were actually quite reasonably priced. My iPad Pro, Magic Keyboard, and Apple Pencil feel a little overpriced on the other hand.

Re: The reasons people are sending back their Apple Vision Pro headsets

#22
post #18

So, does this mean… refurbished?

If these start becoming readily available for less than $3000 even if it means buying refurbished, it’s going to become really tempting to buy one.

I've seen HoloLens around and under $3k. The Dev version is $3500 including $500 Azure credits. Still expensive for me.

Re: The reasons people are sending back their Apple Vision Pro headsets

#23

I bought the 256gb version with the intent on using it as a new and novel medium to rebuild my app building skills from conception to end after half a decade in the enterprise space. I have to say it met my expectations and for whatever gaps in UX and the featureset exist, they seem solvable and that is very exciting. Needless to say, I’m keeping mine. Influencers be damned.

[flagged]

What on earth could intelligence have to do with using vr goggles

Re: The reasons people are sending back their Apple Vision Pro headsets

#26

Earlier quoted context omitted.

[flagged]

> think there is a requisite IQ/technical need that needs to be met for people to find this gadget useful. That sounds like a very convenient opinion for someone to have. > also popular to shit on new apple products Sure, in online spaces and from people who haven't bought them. Most people after making an expensive purchase will jump through hoops to justify it to themselves even if deep down they know it wasn't a g…

in my regular life I always have very sophisticated monitor set ups. most non-technical people don't. they won't benefit from a device that offers more virtual real estate until there are apps that spoon feed them that benefit.

you also need to be diligent enough to get beyond the learning curve phase and into the utility phase. took me a few days. most people I see online aren't highlighting any of the ways I use it when they talk about how they're returning it, or highlighting discomfort, which is normal and goes away with more usage.

I'm just not convinced by the majority of the influencers rationale to return it.

but ultimately if you don't have a real use case you are solving for having it besides watching TV on it, there isn't a compelling reason to keep it, that's what I was trying to highlight. it is brand new and you need to come up with your own way of garnering utility from it.

Re: The reasons people are sending back their Apple Vision Pro headsets

#27
I just wish I could really have been in the room when the facial interface was discussed. So much of the discussion of the AVP has been dominated by folks talking about the lightseals, and I wonder the impact that has had on the return percentage. I have virtually every other consumer VR headset, and the reality is comfort is largely a solved problem. But I'm sure someone, in some meeting at Apple, there was a tradeoff made between comfort of the device and its aesthetic, and I think with this they REALLY missed the mark. They also trained their retail team NOT AT ALL about how to deal with this, as they seem just as confused about the different seals as the customers are.

But for a technologist, it is definitely an amazing piece of tech, and having used all of them the thing that sticks out the most is how unremarkable it is in terms of features (it does, quite literally, just do things I have seen in the other ones), but with a level of polish and fit that truly is transformative, much in the same way of other products that Apple has put out.

Re: The reasons people are sending back their Apple Vision Pro headsets

#28

It feels like there is a tricky customer match problem with products like this where, for what is kind of a beta product, you want to target people for whom the price tag is not that big of a deal. If someone is spending a really substantial-to-them amount of money, they are probably going to have really high expectations and will be disappointed that it is very imperfect in a lot of ways. I wonder how Apple’s market…

I think it more targets the “apple enthusiast”, or at least the “tech enthusiast”, who is used to paying a $$$ premium (at the cost of polish) to be the First at a new thing. Every company does it but Apple has a strong pattern of “v1 is setting up for v2” — e.g., the original iPhone being expensive af with no apps, but getting 3G and apps the next year. Also, I’d wager the people buying this can mostly Certainly aff…

“v1 is setting up for v2”

Especially with AR devices. Microsoft's original HoloLens had very limited adoption. Now they have HoloLens 2 out. Adoption is still fairly limited, but gaining traction after the upgrade.

Re: The reasons people are sending back their Apple Vision Pro headsets

#29
post #16
post #2

I believe ar becomes a big thing when they have the size of a pair of glasses with 2x 16k screens. Only then it will become mass adopted, replace phones and a life without is nearly impossible. Now its too big.

Are we anywhere close to getting that resolution at that density? I think it would require a similar form factor to what you said, but lower resolutions are probably workable. The biggest thing would likely be privacy issues, just like with Glass.

MicroLEDs will fuel the next display revolution and are smaller than some bacteria. They can eventually achieve the perfect pixel density for AR/VR while having better display characteristics than even OLEDs.
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