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I accidentally Blender VSE

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21–30 of 99 posts

Re: I accidentally Blender VSE

#21

This is the sort of thing I would love to do to my music player of choice, Musicbee . You know, if it was open source! :( The creator barely touches it anymore, and it's completely free and always has been so I do not understand why it isn't open source. There are so many little nagging issues, little bits and bobs that are broken or slow or just weird that I would absolutely love fixing up in my spare time. And no,…

> I do not understand why it isn't open source. Because your software project then becomes a people management project.

You can have open source without open contributions, eg NetHack and (I think) Sqlite

Re: I accidentally Blender VSE

#23

I’m pretty sure I could have not done this at an “actual job” If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've neve…

You are not alone. I have experienced this my entire life and it has caused me to question everything people say about motivation, such as the idea that profit and wages are the only way to get things done. Then I came across Karl Marx's theory of alienation and things started to make a lot more sense. He started from the observation that work is the main thing that (healthy) people do, but that this should not be confused with working for other people and being alienated from the product of one's own labor.

https://en.m.wikipedia.org/wiki/Marx's_theory_of_alienation

Re: I accidentally Blender VSE

#24

I’m pretty sure I could have not done this at an “actual job” If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've neve…

None of the best or most interesting work I've done has been for pay.

Re: I accidentally Blender VSE

#25
post #5

Very impressive, and it's of course quite clear that the OP didn't just walk off the street into Blender HQ. Many years of experience at Unity is probably quite helpful when it comes to knowing the domain. :) This change [1] was my favorite, optimizing an image processing step by removing lots (and I do mean lots) of table-based "optimizations" and replacing them with just straight up floating point calculation, and…

> and replacing them with just straight up floating point calculation Not only that, the diff replaces 100-150 lines of code with 3. That's the kind of pull request I can only dream of making

Re: I accidentally Blender VSE

#26

I’m pretty sure I could have not done this at an “actual job” If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've neve…

All of my most rewarding/impactful work was for little or no pay, yeah. It feels like an unavoidable thing at this point and definitely makes working in software a little depressing.

Re: I accidentally Blender VSE

#28

I’m pretty sure I could have not done this at an “actual job” If there's one thing that's gone wrong in my career is that it's been split between the occasional project where I figure out the math for something that is absolutely unique (and not paid) in which I get more done in two months than I'd usually get done in two years vs projects I get paid to work on where the results I get are basically average. I've neve…

You are not alone. I have experienced this my entire life and it has caused me to question everything people say about motivation, such as the idea that profit and wages are the only way to get things done. Then I came across Karl Marx's theory of alienation and things started to make a lot more sense. He started from the observation that work is the main thing that (healthy) people do, but that this should not be co…

I've started trying to be more specific about what I mean by "work", "hard work", and "play" when I think about stuff.

"Work" is anything that must be done regardless of whether it is enjoyable. That includes things I do for myself as well as other people. Doing the dishes is work, even if I enjoy the zen of it. Automating a repetitive process at work is work, even if I enjoy the flow of it.

"Hard work" is anything that must be done even though mind and body say "this is bad for you, keep doing this only if it's really important" using the vocabulary of pain, exhaustion, boredom, resentment, anxiety, and so on. What's hard work for me might not be for someone else, and what's hard work for them might not be for me. What's hard work for both of us is likely to be a source of struggle to get the other person to do it.

"Play" is anything that doesn't need to be done, regardless of whether it is enjoyable. If you want a "hard work" equivalent of play, maybe striving play? Either way, it is worth distinguishing from work because the condition of not needing to succeed relaxes inhibitions on creativity, experimentation, and novel behavior.

There's a bunch of dimensions in all of these that I need to untangle. But one thing I really like is the detachment of enjoyability from whether or not something is work or play. I have to go to a party to bond with coworkers. I might enjoy it, it might involve games and feelings of connection, but it is work because I need to do it to maintain my security of food and shelter and yada yada, and I will be putting a face on.

Re: I accidentally Blender VSE

#29

Earlier quoted context omitted.

You are not alone. I have experienced this my entire life and it has caused me to question everything people say about motivation, such as the idea that profit and wages are the only way to get things done. Then I came across Karl Marx's theory of alienation and things started to make a lot more sense. He started from the observation that work is the main thing that (healthy) people do, but that this should not be co…

I've started trying to be more specific about what I mean by "work", "hard work", and "play" when I think about stuff. "Work" is anything that must be done regardless of whether it is enjoyable. That includes things I do for myself as well as other people. Doing the dishes is work, even if I enjoy the zen of it. Automating a repetitive process at work is work, even if I enjoy the flow of it. "Hard work" is anything t…

One of work's important dimensions is "are you being paid?" which can be generalized to "I'm doing this because of some external factor" such as in "clothes don't clean themselves."

"do what you love and you'll never work a day in your life" doesn't take into account that external factors have some influence on what you do whenever they are present.

Re: I accidentally Blender VSE

#30

This is the sort of thing I would love to do to my music player of choice, Musicbee . You know, if it was open source! :( The creator barely touches it anymore, and it's completely free and always has been so I do not understand why it isn't open source. There are so many little nagging issues, little bits and bobs that are broken or slow or just weird that I would absolutely love fixing up in my spare time. And no,…

> I do not understand why it isn't open source. Because your software project then becomes a people management project.

I have many open source things that are essentially me looking at the PR queue once every 3 months. I don’t think thats anywhere close to people management.

There’s nothing about open source code that requires you to do anything at all with it.

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