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I is for Intent

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21–23 of 23 posts

Re: I is for Intent

#21
post #10

> Stanley can't dismiss this as just frivolous UI polish for limp wristed homosexuals. … ???

I know. This author is writing from a pretty weird place, especially if they're first categorizing fictional "Stanley" as backend Engineer.

I don't know, I've met a lot of devs who've found the "true religion" of strict data integrity and have been reluctant to allow for the messier practicalities of user- and externally-sourced data.

None of them called Stanley, but there's definitely a fairly common pattern I recognise.

Re: I is for Intent

#22
This article is very interesting. I have previously noticed the contrast between strict state representations, and the messier practicalities of user- and externally-sourced data.

I like the insight of splitting Intent and State. There's a lot to the article & I'm not sure I fully understand the latter half yet, but I'm filing this one away for further exploration.

Re: I is for Intent

#23

This article is very interesting. I have previously noticed the contrast between strict state representations, and the messier practicalities of user- and externally-sourced data. I like the insight of splitting Intent and State. There's a lot to the article & I'm not sure I fully understand the latter half yet, but I'm filing this one away for further exploration.

Same here, and I am disappointed to not see much discussion here about the article.

Last year I was working on a multiplayer web game for the first time and I found it very difficult to devise a solution accounting for the fact that player 1 has different state to player 2, which has different state to the backend. I arrived at a solution which entailed sending sequenced commands, but having read this article I now realize that it was the explicit notion of intent that I was searching for.

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