...and its been hugged to death in minutes.
How many connections per minute can result from being on HN frontpage?
Mario Maker 2 API
21–30 of 62 posts
Re: Mario Maker 2 API
#22Re: Mario Maker 2 API
#23Earlier quoted context omitted.
How many connections per minute can result from being on HN frontpage?
I had an app on the frontpage for a whole day last year (Show HN) and the server behaved like a champ... a simple 6US/month, cloud compute instance on Vultr. It was a Rails app as well. I generally dont understand how some sites go down so quick.
Re: Mario Maker 2 API
#24I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…
I still maintain that the Mario Maker series could be absolutely brilliant if Nintendo would invest in better discovery algorithms and searchability. The pool is going to be flooded with garbage, and rightfully so given that kids love to play and make things too. There's nothing wrong with that, but in the end it means you've fallen into a tough situation where the internal discovery tools don't work, and the only wa…
For me, couch multiplayer would make it 10x better. I bought the game and was sorely disappointed to see that this wasn't included.
Re: Mario Maker 2 API
#25it sure would be nice to get the repository of mario maker 1 levels before nintendo burns the library down.
https://archive.org/details/super_mario_maker_courses_202105 Typical archive.org to the rescue again.
It looks like some users did the work to archive LittleBigPlanet, too:
https://archive.org/details/@littlebigarchive
Hopefully it's comprehensive.
People came up with all kinds of hacks to push the engine to its limits. They made FPS games, top down Zelda dungeons, and all kinds of crazy stuff with LBP. It was awesome.
I haven't checked out LBP's spiritual successor Dreams yet (I don't have time to game lately), but I've heard it's phenomenal.
That said, I do enjoy watching others try to clear some of the diabolically difficult levels that Mario Maker creators design.
Re: Mario Maker 2 API
#26Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.
Agree, been super fun to watch everyone work through GPW 3. The clip compilations are always fun https://www.youtube.com/watch?v=DOpt3DU-16I
Re: Mario Maker 2 API
#27I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…
Re: Mario Maker 2 API
#28Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.
Re: Mario Maker 2 API
#29Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.
Agree, been super fun to watch everyone work through GPW 3. The clip compilations are always fun https://www.youtube.com/watch?v=DOpt3DU-16I
Re: Mario Maker 2 API
#30it sure would be nice to get the repository of mario maker 1 levels before nintendo burns the library down.
I know Nintendo will never allow it to exist in the open but is this a way to archive the actual levels or just a list of names/codes? I'm genuinely sad thinking about the (very real) possibility of them vanishing forever.