Live data from Hacker News

Card Game Rules

pagat.com

21–30 of 32 posts

Re: Card Game Rules

#21
post #11
post #9

Some great indexes here. I often link https://www.pagat.com/class/ My favorite card came discovery in adult life was the climbing genre. Haggis, Tichu, Dou Dizhu My second was learning about Cuttle and the timing of it/Magic the Gathering

The company I interned at back in '08 had multiple Tichu games going daily over lunch. It's where I learned to love the game. Sadly, they had a hiring freeze when I graduated in '09, and I had to move on. I still play, but I will always look back fondly on those daily games over lunch. When I do play Tichu these days, it's actually with the designer of Haggis, Sean Ross. He's been putting out a lot of traditionally i…

most excellent. i've had a little interaction with sean, and recall some thoughts he shared in a thread about changes to haggis (in bgg). love to hear there is an update coming later this year!

something i like about my copies of the original printing are the little rule/scoring cards that were great to hand to friends learning. i would love to pick up reprints

mcleod++ thanks for the info

Re: Card Game Rules

#23

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

That's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok. Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of t…

"Actually you're doing it wrong and you shouldn't even be asking this question" - feels just like StackOverflow!

It might well gross _you_ out, but that doesn't make it wrong. Some people socialize in different ways from you, and that's ok.

Re: Card Game Rules

#24

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

It's not a card game, but SpaceTeam is a local digital game that convinced me that there's a lot of unexplored space for in-person digital interaction.

Ironically, Spaceteam was later ported to a physical game, that isn’t quite as good.

Re: Card Game Rules

#25

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

I've wanted to write a Web-based "card table" for some time but there's always some area I am ignorant in and so I have been unable to connect all the dots.

I'd still love to do it some day.

Re: Card Game Rules

#26

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

I've played cards with friends in person using Trickster Cards (https://www.trickstercards.com) on our phones. It has a very nice, simple UX for friends to join your games and to set various options to lock out randos if you want to. The iOS app is free IIRC and the paid options are mostly if you want to play with others online in more ranked, league-type play.

I've found it nice for situations where everyone is in the same room and physical cards are possible, but one player may need to leave the room to monitor a dish that is slow-cooking or check on kids or work or whatever.

edit: the other time it came in really handy was in conditions adverse to cards (super windy, no table top, etc), but we all really wanted to get some hearts or euchre in :).

Re: Card Game Rules

#27

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

https://tabletopia.com/ seems to be a freemium platform for playing many (all?) commercial boardgames and also many standard card games: hearts, bridge, whist, poker etc. and appears to simulate a tabletop for playing with others or solo. I have not played it much but it seems intuitive as a platform for playing many different boardgames online, but is a bit clunky compared to a purpose-built online game.

Re: Card Game Rules

#28

What are the best digital interfaces for playing card games in-person? They have to be good enough to convert people who love faffing about with physical cards (not me).

That's just not the right question to be asking. Not everything needs to be digital. If you think handling physical cards is "faffing about", it's just not for you and that's ok. Edit: How you're holding and dealing the cards is quite literally part of the game. You can read people by how they fling the cards when dealing or how they rearrange in their hands, etc. It's meant to be a tactile experience. It's part of t…

Some of the most entertaining experiences I’ve had are with stupid card decks where the back pattern/image isn’t mirrored. So you could tell eg in Monopoly Deal if someone was holding a dual-colored property card as the card would be held upside down, whereas all other types of cards would only ever be held one way.

Similarly if you play a pack for a while and notice a particular card has a scruff or bend on it. Definitely had that while playing with a friends Uno deck.

Fun times…

But I can definitely appreciate some people wanting to try digital in-person. Games like Codenames take a few minutes to set up (plus shuffle time), and I’d rather spend time playing than doing mundane setup. Would love to see a product that can do it right…!

Post reply on HN