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Gabe Newell Talks Linux Steam Client, Source Engine

phoronix.com

21–30 of 42 posts

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#21
post #14

So, the forthcoming Valve console will be running Linux!

It seems at least necessary to do the classic "Hey, Microsoft, we have a credible alternative, give us good pricing" move, if nothing else. Given that Microsoft is a direct competitor with Games for Windows it's not a great move for Valve to be dependent on them, lest they get Lotus'ed or something.

Lotused? What's that?

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#22
post #3

He keeps on stating how high their level of commitment is, but never gets into any details. Frustrating to read.

What I don't like about the article is how he goes into how "great" or "stunning" and "amazing" it all is without, like you said, any details. I can understand if there are limited things that can be said at this time, but I read enough fluff words on the internet as is without any backing to show for it.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#23
post #3

He keeps on stating how high their level of commitment is, but never gets into any details. Frustrating to read.

Valve usually doesn't say anything publicly about their projects until they've reached a fairly advanced phase of development(either very late alpha or beta).

There won't be much official word until they're either making a major marketing push, or are basically done with the entire project.

For example, the OSX port of Steam and the Source engine was announced in March 2010, and was released in May of that year.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#25
post #14

Earlier quoted context omitted.

It seems at least necessary to do the classic "Hey, Microsoft, we have a credible alternative, give us good pricing" move, if nothing else. Given that Microsoft is a direct competitor with Games for Windows it's not a great move for Valve to be dependent on them, lest they get Lotus'ed or something.

Lotused? What's that?

A reference to Lotus 1-2-3 I presume.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#26
Even though Steam invites its own problems (it's ultimately a form of DRM, a closed platform, and a closed-source application), as a FOSS developer I can't help but feel excited about this prospect. I know many, many people in the 15-35 age bracket who are open to and curious about Linux, even tried it, but ultimately didn't stick with it because of the lack of high-end native games and because rebooting or setting up Wine is too much of a hassle. Valve has tremendous power to change this and legitimize Linux as a platform in their eyes.

Plus, there's already a lot of games in the Steam catalogue that have native Linux versions available:

- Dozens of independent titles, e.g. everything that was in those Humble Bundles.

- Everything using the DOSBox emulator to run even on Windows, e.g. id's Commander Keen, some Lucasarts Star Wars games, etc.

- Even a bunch of AAA titles: id Software's games (Doom, Quake) and games that have licensed their engine (e.g. Human Head's Prey), games that were ported by Linux Game Publishing (e.g. Egosoft's X series of spaceflight simulators), several games by Epic (e.g. Unreal Tournament) or using an Epic engine (e.g. Rune and Deus Ex, ported by Loki), Neverwinter Nights, Civilization: Call to Power, ...

Add Valve's own games and possibly some of the other games using their Source engine, and you could easily make 100-150 games available on Linux within a year of launch just from what's already there. But even more exciting is the notion of Steam's availability making more game makers consider adding Linux to their list of supported platforms going forward because the distribution problem is solved for them.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#27

So, the forthcoming Valve console will be running Linux!

There is no forthcoming Valve console.

Full stop.

That was a rumor based on people misunderstanding Valve's work on wearable computer hardware (which got telephone gamed into "OMG Valve is working on hardware, I bet it's a console").

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#28

Earlier quoted context omitted.

Lotused? What's that?

A reference to Lotus 1-2-3 I presume.

Yes. It's an urban legend if you really get down to it, or so the official debunkings go, but nevertheless the underlying issue is still true. You don't want to build your Amazon competitor on AWS, you don't want to build your Google competitor on their cloud, etc. Even if you can completely write off true sabotage as a threat, there's other real issues, like the needs of the platform vendor simply diverging from yours over time.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#29
With the recent rumors around the idea of a Steam-based console, is it possible that all this work for a Linux client and native Linux steam engine is setting the framework for an open source (software and hardware) based console.

EDIT: I see other comments state that Valve is not working on any sort of console. Still, it leaves me thinking they may have a longer-term plan than just selling games to Linux users.

Re: Gabe Newell Talks Linux Steam Client, Source Engine

#30

Okay, I'd love to see that and the story's great. Having said that: This is the URL: http://www.phoronix.com/scan.php?page=article&item=valve... I have the unfortunate issue of inspecting URLs I navigate to. This one contains an 'item' called 'valve_linux_dampfnudeln'. What? Searching the page for 'dampf' gives no result. I fear that I won't be able to sleep tonight if no one can tell me what kind of reference this i…

"Dampf" is German for steam. I believe its one of the things eaten at the Octoberfest to which the author alludes to indirectly the article:

>the land of beer and wonderful Bayerischen Frauen and delicious food

The author appears to have picked Germany as a bit of an overall theme (Beer, Prost, Dampfnudel, Bayern etc). Not sure why.

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