So, the forthcoming Valve console will be running Linux!
It seems at least necessary to do the classic "Hey, Microsoft, we have a credible alternative, give us good pricing" move, if nothing else. Given that Microsoft is a direct competitor with Games for Windows it's not a great move for Valve to be dependent on them, lest they get Lotus'ed or something.
Gabe Newell Talks Linux Steam Client, Source Engine
21–30 of 42 posts
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#22He keeps on stating how high their level of commitment is, but never gets into any details. Frustrating to read.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#23He keeps on stating how high their level of commitment is, but never gets into any details. Frustrating to read.
There won't be much official word until they're either making a major marketing push, or are basically done with the entire project.
For example, the OSX port of Steam and the Source engine was announced in March 2010, and was released in May of that year.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#24Re: Gabe Newell Talks Linux Steam Client, Source Engine
#25Earlier quoted context omitted.
It seems at least necessary to do the classic "Hey, Microsoft, we have a credible alternative, give us good pricing" move, if nothing else. Given that Microsoft is a direct competitor with Games for Windows it's not a great move for Valve to be dependent on them, lest they get Lotus'ed or something.
Lotused? What's that?
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#26Plus, there's already a lot of games in the Steam catalogue that have native Linux versions available:
- Dozens of independent titles, e.g. everything that was in those Humble Bundles.
- Everything using the DOSBox emulator to run even on Windows, e.g. id's Commander Keen, some Lucasarts Star Wars games, etc.
- Even a bunch of AAA titles: id Software's games (Doom, Quake) and games that have licensed their engine (e.g. Human Head's Prey), games that were ported by Linux Game Publishing (e.g. Egosoft's X series of spaceflight simulators), several games by Epic (e.g. Unreal Tournament) or using an Epic engine (e.g. Rune and Deus Ex, ported by Loki), Neverwinter Nights, Civilization: Call to Power, ...
Add Valve's own games and possibly some of the other games using their Source engine, and you could easily make 100-150 games available on Linux within a year of launch just from what's already there. But even more exciting is the notion of Steam's availability making more game makers consider adding Linux to their list of supported platforms going forward because the distribution problem is solved for them.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#27So, the forthcoming Valve console will be running Linux!
Full stop.
That was a rumor based on people misunderstanding Valve's work on wearable computer hardware (which got telephone gamed into "OMG Valve is working on hardware, I bet it's a console").
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#28Earlier quoted context omitted.
Lotused? What's that?
A reference to Lotus 1-2-3 I presume.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#29EDIT: I see other comments state that Valve is not working on any sort of console. Still, it leaves me thinking they may have a longer-term plan than just selling games to Linux users.
Re: Gabe Newell Talks Linux Steam Client, Source Engine
#30Okay, I'd love to see that and the story's great. Having said that: This is the URL: http://www.phoronix.com/scan.php?page=article&item=valve... I have the unfortunate issue of inspecting URLs I navigate to. This one contains an 'item' called 'valve_linux_dampfnudeln'. What? Searching the page for 'dampf' gives no result. I fear that I won't be able to sleep tonight if no one can tell me what kind of reference this i…
>the land of beer and wonderful Bayerischen Frauen and delicious food
The author appears to have picked Germany as a bit of an overall theme (Beer, Prost, Dampfnudel, Bayern etc). Not sure why.