> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Something a lot like Pokemon Yellow
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Re: Something a lot like Pokemon Yellow
#22> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Re: Something a lot like Pokemon Yellow
#23Re: Something a lot like Pokemon Yellow
#24> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Was the comic Dilbert? Curious to lookup the original
Re: Something a lot like Pokemon Yellow
#25Re: Something a lot like Pokemon Yellow
#26> Changing a game becomes as simple as modifying a wiki I feel like an implementation of Pokemon Yellow in a reasonably modern high-level programming language would be easier to reason about and modify than a sprawling wiki written in English.
Re: Something a lot like Pokemon Yellow
#27Re: Something a lot like Pokemon Yellow
#28The waitlist for langengine does not allow + email addresses for some reason.
Re: Something a lot like Pokemon Yellow
#29Hah! I spent a lot of time as a child reading and studying that guide, while actually never playing the game until many years later.
I did the same thing, used to fall asleep reading the strategy guide for at least a year before I got the game myself. I was similarly absorbed with those annual “bumper collection of cheats for video games” books that used to come with tech magazines, endlessly rereading them and memorizing them for games I never owned. I wonder: A) How much this is endemic to the Hacker News demographic. I’ve always been absorbed i…
https://www.flickr.com/photos/psd/14180145679/
There are plenty of quiz tournaments and quiz shows, and whole communities of general-knowledge recallers called "quizzers", ultimately because _other_ humans are impressed and entertained by displays of mental prowess. Is knowing every Pokemon or every x86 instruction any more or less useful than knowing test cricket results or every Beatles recording?
Re: Something a lot like Pokemon Yellow
#30> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
> it still doesn't cover many, many aspects of that game But I kinda love that as an idea. The text of the wiki defines the core ideas of what the game is, but a lot is left unspecified and to be interpreted. Pokémon legends Arceus feels a lot like what someone who had only read about the franchise may create as a game, and it's a pretty awesome addition to the series.
Also, if I were instructing someone to make a Pokémon game, the info on the wiki (gigantic percentage and stats tables, tilemaps, EVs and IVs) seems like generally the exact opposite of what I'd choose to specify.