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W4 Games announces pricing model for console ports

w4games.com

21–22 of 22 posts

Re: W4 Games announces pricing model for console ports

#21

Big red flag: "Under the Starter and Pro licenses, when you stop paying, you lose access to the W4 console repositories. You are also not permitted to publish or further update any game you have published with our ports." By its terms, the subscription must be maintained as long as you want to continue publishing the ported game (i.e., selling the game ) on a ported platform. As the subscription is prepaid, this mean…

I don't think that is their intention but yeah they need to clarify publish as sell or the start of sale. Later in that answer would suggest continued sale without license is ok.

Re: W4 Games announces pricing model for console ports

#22
post #8

This looks like great news for Godot! From reading the article, though, I can't understand what "per year" means in terms of console ports. Surely they won't invalidate your port at the end of the year, right? Is it just that you don't receive updates after the year is up?

I think per year of use . I.e. if you want to publish updates for your game, you have to be paying for a license for that year.

Yeah that's the impression I got from the FAQ as well. You must be a current subscriber to have access to the latest commits from the repository, and you must also be a current subscriber at the time you release, and at the time you publish any content updates for your game. There does appear to be an exception for bugfix-only releases, assuming you can make them happen without the latest code from the W4 repository.
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