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Audiobox: Meta's new foundation research model for audio generation

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Re: Audiobox: Meta's new foundation research model for audio generation

#21
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

> react to your words and actions in a believable, fully immersive manner

“I’m sorry, but as an ethically trained AI I cannot engage in this sword fight. Violence is never the answer.”

Yeah. It’s gonna be very immersive :P

Re: Audiobox: Meta's new foundation research model for audio generation

#22

I think that for artificial intelligence to become like humans, it should be treated under the same conditions as natural humans. It should be able to see the surrounding environment, listen to the surrounding sounds, smell the surrounding smells, and taste the surrounding food. It should be given Parents and relatives should be given their own partners and their own country. In this way, the artificial intelligence…

What you're looking for is embodiment, and actually this was explicitly left aside in a recent paper that attempts to give measurement criteria for AGI[0]. But I agree with you that the entire lived sensation is critical to approaching any objective involving alignment.

[0] https://arxiv.org/abs/2311.02462

Re: Audiobox: Meta's new foundation research model for audio generation

#23
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

Back to Descartes

Re: Audiobox: Meta's new foundation research model for audio generation

#24
post #9
post #5

Earlier quoted context omitted.

https://youtu.be/A7tp4eg0ax8

The geometry and lighting is amazing but I couldn’t detect any animation, like gentle motion due to wind.

Some motion due to wind, in another video: https://youtu.be/_B9hkn6wgNA?feature=shared&t=24

Re: Audiobox: Meta's new foundation research model for audio generation

#25
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

Approaching a full life simulation.

Maybe soon game developers will realize black holes and the uncertainty principle are great for efficiency.

Re: Audiobox: Meta's new foundation research model for audio generation

#27

I think that for artificial intelligence to become like humans, it should be treated under the same conditions as natural humans. It should be able to see the surrounding environment, listen to the surrounding sounds, smell the surrounding smells, and taste the surrounding food. It should be given Parents and relatives should be given their own partners and their own country. In this way, the artificial intelligence…

What if the "environment" for an AI is just "the internet".

A long time ago, there was a great story in a Shadowrun supplement of all things about a hacker that got trained to teach an "ai" how to break into computers. It was basically at a child's level, emotionally, and the only world it's ever known was "the matrix" (yes, really -- and written almost a decade before The Matrix came out). Eventually it turns out that it's not an ai, but a corporation was stealing kids and sticking them in Virtual Reality at birth to train a team of super hackers.

Re: Audiobox: Meta's new foundation research model for audio generation

#28
post #5

Earlier quoted context omitted.

Sounds cool - got any specific ones to share?

https://youtu.be/A7tp4eg0ax8

That's really good, though I also want to point out some of the amazing graphics that modders accomplished in Crysis (2008): https://youtu.be/3w6COXBfIY4

Re: Audiobox: Meta's new foundation research model for audio generation

#29

Earlier quoted context omitted.

Have you seen some of the demos people have been building with Unreal 5.3? Insane stuff. In a decade, this stuff will be hard to tell from reality.

Sounds cool - got any specific ones to share?

https://www.youtube.com/watch?v=IK76q13Aqt0

Re: Audiobox: Meta's new foundation research model for audio generation

#30
post #6

If I shutdown every voice other than the optimist's one in my head, this, along with other recent AI research, will mark the advent of never-seen-before role play game possibilities. If the current pace of progress continues, we'll see games with complete narrative freedom for players, where you aren't limited to pre-written answers anymore, but can actually talk to in-game characters with your actual voice, goals, a…

> The more rational voices in my mind, though, become more and more afraid of a world where the only thing you can trust is people sitting right in front of you. That makes the world of information pretty small again.

Gives me cosmological analogies: in the far enough future, the only things you can see in the night sky are the members of the local supercluster.

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