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Gameboy technical reference for homebrew developers

gbdev.io

21–30 of 31 posts

Re: Gameboy technical reference for homebrew developers

#21

Earlier quoted context omitted.

Thank you so much! It's all done in After Effects, with some Photoshop work for more complex graphics. The voice over was kindly provided by my wife.

Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.

What a world where someone would sooner believe a good human voice is from a computer before a human!

Re: Gameboy technical reference for homebrew developers

#22
post #3

A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…

Thanks for making those videos. I really enjoyed watching them earlier this year. I’ve been getting into making games, restoring, and collecting Game Boys.

Re: Gameboy technical reference for homebrew developers

#23
post #21

Earlier quoted context omitted.

Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.

What a world where someone would sooner believe a good human voice is from a computer before a human!

When machines started making perfect rugs, humans began valuing those rugs with imperfections.

Re: Gameboy technical reference for homebrew developers

#24
post #3

A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…

Your YouTube video was amazing. Inspiring to see such educational content.

How did you find your narrator and how did you do your animations?

Re: Gameboy technical reference for homebrew developers

#25
post #3

A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…

Your YouTube video was amazing. Inspiring to see such educational content. How did you find your narrator and how did you do your animations?

I found my narrator by being married to her, and all the animation was done in After Effects.

Re: Gameboy technical reference for homebrew developers

#26

Earlier quoted context omitted.

Thank you so much! It's all done in After Effects, with some Photoshop work for more complex graphics. The voice over was kindly provided by my wife.

Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.

That would have been really impressive in 2016!

Re: Gameboy technical reference for homebrew developers

#27
post #3

A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…

I’ve really enjoyed watching these while working on a toy emulator during little bouts of free time in the past year. Thanks for making these!

Edit: Just realized how similar my comment was to a neighbor comment. There must be a lot of folks pining for a better time from their past…

Re: Gameboy technical reference for homebrew developers

#28
Oh, I'm so happy to see this here. I'm avivace[0], lead of the https://gbdev.io iniative. Pan Docs is really a labor of love and we've been investing a lot of time in improving it and making it more accurate and accessible.

We do maintain a bunch of other stuff too! A Game Boy Assembly Tutorial[1], an open digital repository of Game Boy homebrew software[2] and RGBDS[3], the de-facto standard assembly toolchain for the Game Boy.

We also hosted popular game jams such as the gbcompo21[4] and gbcompo23[5], with winning entries usually going the long way and publishing as physical products.

Come join us on Discord[6] if you'd like to get involved and contribute.

[0] https://github.com/avivace [1] https://gbdev.io/gb-asm-tutorial/ [2] https://hh.gbdev.io/ [3] https://rgbds.gbdev.io/ [4] https://itch.io/jam/gbcompo21 [5] https://itch.io/jam/gbcompo23 [6] https://gbdev.io/chat.html

Re: Gameboy technical reference for homebrew developers

#29
Oh this is really nice and well formatted, all this time I use https://gbatemp.net/download/gba-and-ds-rom-hacking-guide.33... for my romhacking project

I think this document would be a great resource for me to go really to the basics and this guide is well updated too so it's a plus

Re: Gameboy technical reference for homebrew developers

#30

Oh, I'm so happy to see this here. I'm avivace[0], lead of the https://gbdev.io iniative. Pan Docs is really a labor of love and we've been investing a lot of time in improving it and making it more accurate and accessible. We do maintain a bunch of other stuff too! A Game Boy Assembly Tutorial[1], an open digital repository of Game Boy homebrew software[2] and RGBDS[3], the de-facto standard assembly toolchain for t…

Thank you so much for leading such a great project! In the past I had struggled to find a project to really get me hooked into programming, but the gbdev project really nailed it : )
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