Earlier quoted context omitted.
Thank you so much! It's all done in After Effects, with some Photoshop work for more complex graphics. The voice over was kindly provided by my wife.
Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.
Gameboy technical reference for homebrew developers
21–30 of 31 posts
Re: Gameboy technical reference for homebrew developers
#22A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Re: Gameboy technical reference for homebrew developers
#23Earlier quoted context omitted.
Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.
What a world where someone would sooner believe a good human voice is from a computer before a human!
Re: Gameboy technical reference for homebrew developers
#24A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
How did you find your narrator and how did you do your animations?
Re: Gameboy technical reference for homebrew developers
#25A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Your YouTube video was amazing. Inspiring to see such educational content. How did you find your narrator and how did you do your animations?
Re: Gameboy technical reference for homebrew developers
#26Earlier quoted context omitted.
Thank you so much! It's all done in After Effects, with some Photoshop work for more complex graphics. The voice over was kindly provided by my wife.
Excellent work, the animation is top notch. The voice was so good I also assumed it was generated.
Re: Gameboy technical reference for homebrew developers
#27A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Edit: Just realized how similar my comment was to a neighbor comment. There must be a lot of folks pining for a better time from their past…
Re: Gameboy technical reference for homebrew developers
#28We do maintain a bunch of other stuff too! A Game Boy Assembly Tutorial[1], an open digital repository of Game Boy homebrew software[2] and RGBDS[3], the de-facto standard assembly toolchain for the Game Boy.
We also hosted popular game jams such as the gbcompo21[4] and gbcompo23[5], with winning entries usually going the long way and publishing as physical products.
Come join us on Discord[6] if you'd like to get involved and contribute.
[0] https://github.com/avivace [1] https://gbdev.io/gb-asm-tutorial/ [2] https://hh.gbdev.io/ [3] https://rgbds.gbdev.io/ [4] https://itch.io/jam/gbcompo21 [5] https://itch.io/jam/gbcompo23 [6] https://gbdev.io/chat.html
Re: Gameboy technical reference for homebrew developers
#29I think this document would be a great resource for me to go really to the basics and this guide is well updated too so it's a plus
Re: Gameboy technical reference for homebrew developers
#30Oh, I'm so happy to see this here. I'm avivace[0], lead of the https://gbdev.io iniative. Pan Docs is really a labor of love and we've been investing a lot of time in improving it and making it more accurate and accessible. We do maintain a bunch of other stuff too! A Game Boy Assembly Tutorial[1], an open digital repository of Game Boy homebrew software[2] and RGBDS[3], the de-facto standard assembly toolchain for t…