I know just the guy who's open to work
Meta's head of augmented reality software stepping down
21–30 of 78 posts
Re: Meta's head of augmented reality software stepping down
#22Oh .. Don Box? (remember reading his books on the Microsoft stack a lifetime ago) .. if this is the same person.
Re: Meta's head of augmented reality software stepping down
#23Re: Meta's head of augmented reality software stepping down
#24Re: Meta's head of augmented reality software stepping down
#25Oh .. Don Box? (remember reading his books on the Microsoft stack a lifetime ago) .. if this is the same person.
Re: Meta's head of augmented reality software stepping down
#26Looks like this is a great time to announce executive firings at large tech companies, people getting mentally prepared for thanksgiving and the holidays to care ...
Re: Meta's head of augmented reality software stepping down
#27Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…
I worked at Oculus on the product that became Quest from 2014-2019 and this statement could not be more wrong. You need more than a vulkan driver to make a VR headset, e.g:
* lenses that minimize distortion and chromatic aberration, that are lightweight and compact
* astounding amounts of work on inside-out tracking to make it work within latency and power budgets with sufficient accuracy
* latency reduction and prediction throughout the stack
* foveated rendering
* supporting all of those things in Unity and Unreal
And for every one of those there are 10 more that I'm forgetting.> The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out.
The user shell side we have today is entirely his creation, as a response to the less-than-stellar behavior of the Unity shell in the first release. I'm not sure Android is very material for the day-to-day user experience; it's just a particularly opinionated version of linux.
There are plenty of missteps here, but none of them are things you've described.
Re: Meta's head of augmented reality software stepping down
#28Layoffs got to C-level?
Re: Meta's head of augmented reality software stepping down
#29In my opinion, the technical know-how of Zuck was perfectly valid to build Facebook, but not this. VR/AR/anything with real-time world simulation and rendering is completely different from the web tech stack and could be considered to be a different world, with a different mindset.
Carmack obviously had the appropriate mindset, but AFAIK not the power to act. So Suck and his appointed staff probably took critical technical decisions regarding the software architecture of this project.
Given that we know that part of plan was to buy Unity back in 2015 and build their Metaverse on top of this engine, I seriously doubt this team really understood what they were doing.
Re: Meta's head of augmented reality software stepping down
#30Its kind of underappreciated how much of a failure their entire software stack is (Bosworth should be the first to leave). For those paying attention, the technical VR "stuff that works" is basically written by Qualcomm. The user side Android system is, really badly done and irritating for people using it as people like Carmack have pointed out. This is possible the biggest software development blunder in history, th…
> the technical VR "stuff that works" is basically written by Qualcomm. I worked at Oculus on the product that became Quest from 2014-2019 and this statement could not be more wrong. You need more than a vulkan driver to make a VR headset, e.g: * lenses that minimize distortion and chromatic aberration, that are lightweight and compact * astounding amounts of work on inside-out tracking to make it work within latency…
Its worth noting that much of that 10 Billion wasn't just spent on Horizon Worlds as critics off-handedly suggest, but has been sunk in to lots of acquisitions (hardware and software companies) and research, much of which has yet to be seen in released products.
I'm very impressed with the ambition of what they are trying to do and their committment to a longer term vision which is something that often is lacking in many companies. As an example Nvidia were working on AI tooling and hardware for a decade before it really started to pay off big.