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A game about staring into the eyes of a stranger

stranger.video

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Re: A game about staring into the eyes of a stranger

#21
post #16

Earlier quoted context omitted.

In silent lucidity, dreams take flight, A canvas of stars, a tranquil night. Whispers of moonbeams, soft and wide, Guiding the soul on a cosmic tide.

You're an album too late.

I've always known that the mirror never lies.

Re: A game about staring into the eyes of a stranger

#22
post #20

Earlier quoted context omitted.

Very cool stuff! Definitely feels like an intersection of art and programming. Not a lot of websites I pull up make me feel like I am connecting with an actual person staring back at me, however brief. Quite likely because, well, they're not. Written words are a kind of connection, one way video is a kind of connection, but two way is it's own whole thing obviously and a type of feeling that is novel in my web browsi…

A friend last night floated a similar idea re: cutting off too fast - it'd be great to get sent a slo-mo of them blinking. I think you're totally right that it cuts too quickly and would gain a lot there. In general I am very very quick to cut and I think that contributes both to the experience feeling worse and to some of the bugs (there are definitely bugs!). The blink detection is also super finicky - blinks are j…

The knowledge that I can end a given session by closing my eyes feels very good and natural. It also gives it a bit of a "game" type of experience.

But I'd encourage you to think about the experience you're trying to create, in terms of how to handle the sensitivity of blinking for ending a session. With a single blink being the end, then it becomes very easy to accidentally end a session (either via a bug in false positives, or of course just doing the human thing of blinking).

If you want to maximize time spent staring into a human's eyes without looking away, then the session could end after say 1-2 seconds of eyes being closed, or looking off screen. Then the choice to leave is a bit more intentional, and so sessions can last longer for folks who really want to see how long they can stare at a stranger without tapping out.

Re: A game about staring into the eyes of a stranger

#23
post #6

Not working for when I tried. I wonder if I print a set of open eyes and test your game.... Will it detect the trick? Would I win or get banned? Jokes aside, eager to test ; )

I definitely don't want to make you do any work, but if you keep having problems i'm happy to debug your setup with you (just email eieiogames@gmail.com) for as long as you have patience! in my experience the face detection is relatively good but the eye detection is still a little spotty / could be tweaked[1]. Although within reason that's just part of the fun. [1] https://twitter.com/thecpe/status/17255533999810441…

Looks fun, thanks for the X ref. Will try again later when back at desktop and send over a debugger if still same issue!

Nice idea!

Re: A game about staring into the eyes of a stranger

#25
This is a really interesting experiment/art-project! Fascinating idea and solid implementation. There is definitely a sense of connection with the person on the other side of the screen!

Side note: the Hacker News crowd definitely looks like what I'd expect the Hacker News crowd to look like :)

Re: A game about staring into the eyes of a stranger

#27
I feel anxious and excited just thinking of clicking this link. But it’s a unique kind of anxious I haven’t felt in many years… I think I trace it most recently to when I met my wife in-person for the first time. That bus ride…

Without even participating you sent me on a journey. Thank you and Well done.

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