Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
A Grand Theft Auto III Re-Implementation
21–30 of 134 posts
Re: A Grand Theft Auto III Re-Implementation
#22Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
Re: A Grand Theft Auto III Re-Implementation
#23Earlier quoted context omitted.
I have played the DE version of GTA 3 (in fact I just finished) and it wasn't nearly as bad as they make it out to be. In fact I would say it's a better experience than the originals for those who haven't played them. Of all the bugs I've experienced, almost all of them were in the original release, which I played extensively. It's best to ignore youtubers and generally disagreeable nerds from reddit and all those pl…
> I have played the DE version of GTA 3 (in fact I just finished) and it wasn't nearly as bad as they make it out to be. In fact I would say it's a better experience than the originals for those who haven't played them. Of all the bugs I've experienced, almost all of them were in the original release, which I played extensively. It's best to ignore youtubers and generally disagreeable nerds from reddit and all those…
or maybe it's not irony, but the opposite of irony. maybe it's totally predictable and shouldn't take anyone by surprise at all.
Re: A Grand Theft Auto III Re-Implementation
#24Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
Source: worked in game dev using RenderWare on PS2 back then
Re: A Grand Theft Auto III Re-Implementation
#25Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
Re: A Grand Theft Auto III Re-Implementation
#26Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
Re: A Grand Theft Auto III Re-Implementation
#27Re: A Grand Theft Auto III Re-Implementation
#28Plus last commit was 2 years ago.
why even post this?
Re: A Grand Theft Auto III Re-Implementation
#29Earlier quoted context omitted.
Aren't those links about a completely different project with a completely different name?
That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…
OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing).
To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.
Re: A Grand Theft Auto III Re-Implementation
#30Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
It's "Open ReWrite". That's what the description of the Github repository says.