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How do you take breaks? Try singles Bughouse

42floors.com

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Re: How do you take breaks? Try singles Bughouse

#22
post #11

I've noticed something similar. Playing strategy games (like Age of Empires) works great for me during downtime. They require your 100% full attention if you want to win, so they're very effective at wiping away whatever you were working on. Also, they're normally very goal-oriented, making you motivated to "do" things after playing.

I do something similar with Alpha Centrauri. Especially if you play University or the Cybernetics, the idea of advancing tech to restart civilization on a barren planet, the writing and the speculative technologies motivate me to want to go make something.

Re: How do you take breaks? Try singles Bughouse

#24
post #9

I haven't played bughouse in over a decade, so I've got to ask: what's with the openings in this video? Is bughouse strategy so different that there's a whole new opening book, are there some openings I'm completely ignorant of, or am I just overthinking things?

There are significantly fewer bughouse openings than there are chess openings. Many chess openings create weaknesses which can be easily exploited in bughouse. It is for instance not recommended to move pawns other than the d- and e-pawns. Bughouse openings are generally geared towards dominating vital squares and fast development. Captured pieces become available after the first few moves and it is important to develop at this stage as there is often not enough time to do so later. Development also helps to defend against early piece drop attacks.

http://en.wikipedia.org/wiki/Bughouse_chess

Re: How do you take breaks? Try singles Bughouse

#25
post #19

Here's something that easily woke me up after a day of coding: It's a card game called SET - here are the rules: http://www.setgame.com/set/rules_set.htm It's for 2+ players, and it's all about how quickly you can find the set in 12 cards on the table. Finding set is not so easy, read about it in the rules.

It can be fun single player too. There's no concept on "winning" then, but it's still challenging to find sets.

Re: How do you take breaks? Try singles Bughouse

#26
This is a bad game unless you are EXTREMELY good at bughouse.

The people in the article are not good. They are newbies. (You can tell because they play 5 minute bughouse and they play slowly. No good players play 5 minute bughouse because it's a waste of time. 2 minute is standard. If you play with more, you literally end up sitting around waiting for time to get low, for minutes, because that is often to the advantage of the team that is losing and is easy to force by either team most of the time.) Also based on their openings, which are utter crap in both bughouse and chess, they don't even know how to play basic chess either.

The reason it's a terrible game is that bughouse is all about SPEED. You must move AS FAST AS POSSIBLE AT ALMOST ALL TIMES or you just plain lose because time leads allow controlling when pieces come to the other board which is extremely powerful.

It's hard enough to make all your moves in .5 seconds on one board. If you're going back and forth between two boards, you have to literally be one of the best few bughouse players in the world -- with over 10,000 games of experience online -- or the quality of play is going to be terrible.

I'm a strong chess player, a strong bughouse player, and have a great deal of experience, but I'm still not very good at playing two bughouse boards at once. It's very very very very hard.

Doing one of the hardest things around -- trying to play lightning fast on two boards at once -- is not a very good idea for a break. To play halfway decent bughouse on just one board, you need an extremely large amount of practice so that you can defend all types of attacks by habit and intuition, because you need to stay safe in under .5 seconds a move at all times.

Bughouse is all about pattern recognition as fast as possible. Chess skill and other stuff is important but secondary. Honestly, newer players can't even move fast enough in person without knocking over pieces.

If you watch the game you'll see them sitting there thinking for several seconds about moves. If you try that against anyone competent, you simply automatically lose. That's how bughouse works.

The solution for them, btw, may be bughouse without clocks: white moves on both boards simultaneously, then black moves on both boards simultaneously, and so on. I think that would be a good game, though a very different one than regular bughouse.

Re: How do you take breaks? Try singles Bughouse

#27
post #9

I haven't played bughouse in over a decade, so I've got to ask: what's with the openings in this video? Is bughouse strategy so different that there's a whole new opening book, are there some openings I'm completely ignorant of, or am I just overthinking things?

Opening theory in Bughouse is indeed totally distinct from classical chess. It behooves white to be hyper aggressive and black to be hyper defensive or the game typically ends quickly. That said, the openings played in the video are not traditional Bughouse openings.

FYI you're wrong. Standard play in bughouse is neither hyper aggresive for white nor hyper defensive for black. Building piece sacrifices into your white opening is a normally a sign of a new player.

The most standard opens in bughouse are e4/e5 and d4/d5 now.

In the past, standard was e4/d4 vs e6 setups with black either playing d6, d5, or bringing our 2 knights and a bishop next. This turned out to be overly defensive by black as far as pawn structure, while Bc4-f7 sacrifice vs 1...e5 isn't actually very good (but seems good when players are newer).

Note that in e6/nf6/nc6/bb4 openings, or 1...nf6, or various others, it's pretty common for black to play aggressively and sacrifice material (especially if white is over extending). White isn't necessarily the aggressor and has no easy to to quickly punish e6 openings. White normally would get a good position with center control then apply pressure and try to win more slowly.

Re: How do you take breaks? Try singles Bughouse

#29
post #9

I haven't played bughouse in over a decade, so I've got to ask: what's with the openings in this video? Is bughouse strategy so different that there's a whole new opening book, are there some openings I'm completely ignorant of, or am I just overthinking things?

I haven't played in over a decade as well, but when I did play strategies usually consisted of very quick attacks on the f-pawn, usually sacrificing a knight(sometimes a bishop, but you would have to "waste" a move getting a pawn out first) on the square as quick as possible. Very common for the first 3 moves to be a knight sacrifice on f7. And trash talking anybody who dared castle.

FYI castling is standard in lots of bughouse openings and good in general, early f-pawn sacs are bad. This is at higher levels of play though. If you don't know what you're doing then you're better off with a move like Qe2 or Qe7 than castling.

Early sacrifices are bad because they put both you and your partner down material. Against top players, they will not let you have the pieces you need to win, and they will defend all squares, and if you spend any time waiting for pieces you'll get down on time and definitely never get what you want at the right time. Bughouse requires very fast, very solid play at the top levels.

But defending in bughouse is hard, and piece flow control is hard (requires watching partner's board while still moving super fast), so the newer the players the more that just sacrificing stuff can work.

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